eye spot the law, and the . . .

nfl instant replay

with the assistance of instant replay, the media announcers of sports spectacle often modulate the rule of the referee (and the Law) — at least in the court of public opinion. which is then also to say in the boardrooms of vectoral capital, where the Law is written. the referee here should be understood as a chimera of policeman (the whistle) and judge (the penalty meted).

this modulation of the rule is three-fold: first, "bad" calls made in real time which the television broadcast instant replay shows to be wrong after the fact; second, the use of video review as a training tool by officials themselves; and finally, the introduction of instant replay during games as a means of adjudicating the Law itself.

concerning this latter use of instant replay in adjudication, it may be initiated in one of three ways: the coach (a complainant), the referee (policeman and judge), or the league (vectoral capitalists whose governance system writes the Law).

the NFL, for example, has a limited number of coach's challenges that use instant replay, as well as certain rules codified by the league in which all instances must be reviewed automatically (eg. touchdowns in the final two minutes). to my knowledge, there are no situations in which the referee has the discretion alone to initiate an instant replay review.

in the NBA, on the other hand, the referee may initiate an instant replay review, though under a discretion limited to certain categories of instances — such as "important" out of bounds calls. there are no coach's challenges, but the league still mandates certain categories in which all instances must be reviewed — such as buzzer-beater shots at the end of any quarter.

the Law constitutes the rules of the game, in other words, but also the rules that govern a league, which are different, though unrelated things. it isn't the rules that are under dispute in any particular ludic case, but rather the plays themselves and their provisional judgements (the differend). it is the play that is being reviewed and the play that has become problematized by television and spectators.

these human policemen and judges are fallible, and sport is a game. its "objectivity" is ambiguous at best, and moreover a product of modernity. instant replay was not brought in at the outset to remedy those "imperceptibles" of human vision and judgement, but is rather a byproduct of television and the subsequent flows of public opinion, nielsen ratings, etc., it produces.

politics in a time of obsolesced war

NFL Ref Mixed Signal

"So why is the disappearance of the fullback significant, then? The American military-industrial complex is at its core a technological apparatus. As such, we have seen its military superiority derived from its scientific innovation, rather than from any inherent superiority in its trained personnel. This innovation, as integral as it has been to American society, should appear in the model of gridiron football. Put another way, if the football-war metaphor is to hold true, it is because the NFL depends more on fighter jets than on ground infantrymen. The disappearance of the fullback in favour of more passing threats suggests that this is in fact the case." (sportsbabel, Oct. 2003)

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"There's a reason ESPN's 90-minute SportsCenter that followed Monday Night Football did an astonishing 4.5 rating (the highest SportsCenter rating in 17 years, by the way) . . ." (Bill Simmons, Sept. 2012)

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"We'll get the real officials back thanks to the gravitational pull of the money bet on U.S. football. Because the most lucrative random numbers generator on Earth, the NFL, needs every game to be played on the square. Even the appearance of a fix could send the planet wobbling into the sun. And given sufficient incompetence, the appearance of a fix was inevitable. That's what happened Monday night in Seattle. This wasn't about integrity or love of the game or player safety or the fans or even the quality of the product on the field. This was about a game so poorly officiated by scabs that sportsbooks were refunding money—because an NFL game looked crooked." (Jeff MacGregor, Sept. 2012)

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"The farce is that the NFL owners are so isolated that they can’t see that everyone wants the union refs back, even the Governor whose political fortunes are underwritten by right-wing, anti-labor billionaires: Wisconsin's Scott Walker. Yes, that Scott Walker. The same governor who waged war on union teachers and firefighters without care for the social costs, wants his union refs back. Late last night, the Green Bay Packers fan tweeted, 'After catching a few hours of sleep, the #Packers game is still just as painful. #Returntherealrefs.' The gall of Scott Walker possesses the power of a tsunami." (Dave Zirin, Sept. 2012)

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"In the model of contemporary gridiron football, we retrieve the stadium games of Ancient Rome as well as the feudal-political model of chess, albeit both in modified form. While the stadium games of Ancient Rome often were re-creations of land and sea battles significant to the history of the Roman Empire, modern football, by contrast, is entirely in simulation: every play in every game models or describes a battle that has yet to take place — right down to the level of simulated death. The articulation of these battles is extremely accelerated, as if played in fast forward. Though an entire game of chess is based upon just one battle — a mobilization of Church, nobility and serfdom to protect the King — a football game models a battle on every play from scrimmage, with the sum of these battles allowing a team to capture or surrender territory, reach objectives, and eventually win or lose the contest/war sixty minutes later. We'll call it temporal dislocation in the former case (ie. the shift from archive to simulation), and temporal compression in the latter (ie. many discrete battles in one contest)." (sportsbabel, Nov. 2005)

simulation and control

(to be presented at the 2012 north american society for sport sociology conference in new orleans)

Tecmo Bowl

Three Simulations: Deleuzian Control Societies and Topologies of Temporary Enclosure

Sport scholars have for some time recognized the disciplinary apparatuses and techniques that govern modern sport and its athletic bodies (eg. Shogan, Bale, Smith, Markula). In the case of professional and quasi-amateur high performance sport, these enclosed, disciplinary sporting spaces have increasingly been permeated through with a variety of networked information and visualization technologies, both to improve productive efficiency on the field of play as well as to create more spectacular products to be sold on the entertainment markets. In this paper offering a case study of the Super Bowl football game, we explore Deleuze's notion of a "control society" emerging within a "crisis" of the disciplinary enclosure by engaging the concept of "simulation" seen in the works of three other thinkers: Foucault, Baudrillard and Virilio. Enclosure itself is understood as a topological form in the control society, in which regimes of the "visible" and "articulable" serve to govern the folds between outside and in.

Three Simulations

Logistics of Perception

(a dreamyface skin-film extravitanza)

Players and coaching staffs are getting ready for the big football game. With two weeks to prepare for their opponents, each team performs various breakdown drills to hone skill execution, but also diagrams and walks through the playbook of the other team — on both offense and defense. These walk-throughs are then sped up to more closely approximate game conditions: if Team X shows they plan to do this, then we plan to do that. All visual intelligence is gleaned from a central repository of film accumulated and distributed centrally by the league office. Call it Foucauldian simulation: a surveillant, disciplinary regime put into practice as a microphysics of the athletic body and a composition of relatively interchangeable forces called the team.

Coaching staffs are getting ready for the big football game. These are hierarchical regimes, with a head coach at the pinnacle of offensive and defensive coordinators, positional coaches, video assistants, et cetera. Information must flow through this hierarchy to make decisions during the heat of the game that will be relayed via headset to the key offensive and defensive players on the field (usually the quarterback and linebacker), but it does not reside solely in the expertise of the pinnacle figure. Some of this information is gleaned from layered database archives of video, searchable by situation and tendency: if it is third down and short yardage (0-3 yards), Team X runs this play 62% of the time. No longer is the image simply an image, but rather an image+text complex, with metadata blurring any singular punctum into a constellation of queried abstractions. Call it Baudrillardian simulation: a statistical reportage of prior dividuated tactics, put into practice contextually as a feedforward loop that contextually optimizes and (re)produces the newly emerging.

The host television network is getting ready for the big football game. Since this event is the epitome of sporting spectacle, every possible effort must be made to anticipate precisely how the game will unfold, so as to best present a telesthesic experience for those watching the broadcast from home. A high school team is taught the plays of both teams and brought to the super stadium for mock game action (the TV network, too, has done its video homework). Producers are better able to determine camera angles for specific and possible situations: if Team X runs an out pattern to the sideline, cameras 4, 6 and 12 will have it covered. The question here is one of exposure: not only does the TV viewer at home receive the benefit of assuming multiple perspectives of the game (vis-a-vis the spectator at the stadium who only receives one), but the truth of the game proper will almost certainly at some point lie in the instant replay footage provided by the broadcaster. Call it Virilian simulation: an arrangement of the logistics of perception, put into practice as strategies for organizing the visualization of space at accelerated speeds, both for spectacle and as "nonpartisan" justice.

Each helps to understand Deleuzian control societies, particularly within topologies of temporary enclosure.

AutoImmune Wall

("biogramming base bodies: we're all in" - brief notes from a brief presentation made at the 2011 north american society for sport sociology conference in minneapolis)

Courtesy of adidasCourtesy of adidas

Narcosis

On December 31, 1999, the ESPN cable sports network ran its Greatest Moments of the 20th Century, a 6-minute 44-second compilation of the most epic highlights in (primarily American) sport since the advent of television. Set to Aerosmith's "Dream On," the effect is a spine-chilling barrage of significant moments culled from decades of sporting events and condensed into a few minutes of adrenaline-soaked nostalgia. If the average weeknight highlight reel has a mild narcotic effect to it, then Greatest Moments of the 20th Century was crack cocaine, folding a longer stretch of lived time and more intensely felt affects into a televisual delirium whose high fades shortly after consumption.

ESPN's video offers the viewer an accounting of time: in this compilation of the "best" and most memorable moments we have a linear accounting of time extracted from duration — a catalogue of sorts from which one must know all the references as proof of good fan subjectivity, whose cuts may thereafter be rearranged to create a particular narrative order in tandem with the theme music.

Courtesy of adidasCourtesy of adidas

Courtesy of adidasCourtesy of adidas

In early 2011, athletic footwear, apparel and lifestyle conglomerate adidas launched its worldwide marketing campaign "adidas is all in". Presented as a cosmopolitan moment in global sport and physical culture — at least insofar as its endorsers and target markets are concerned — the campaign's television creative consisted of 15, 30 and 60-second edits of a centrepiece 120-second ad, played at the launch of the campaign and available on Youtube thereafter. Within five months of the "adidas is all in" launch, the full-length version had been viewed over 2 million times.

In contrast with the ESPN video, "All In" is rather an accounting of globalized, cosmopolitan space in a durational moment of time: two minutes of sports and entertainment happening around the world right now. Set to a pulsing soundtrack by Justice, the moving gestures in this dynamic form are asignifiying in the sense that these sports and entertainment figures have been abstracted from referential time — one does not need to know nearly as many references in order to "comprehend" the video text. While Muybridge and Marey used stroboscopic photography to deconstruct the moving body into series of still images, adidas strobes bodies together with light and sound, moving-cuts moving through each break, amodally intermingling gestures as part of the composing form of the biogram.

Amodality

The cut moves from sound to image, as seen in the scene with football players barking like dogs morphing to stadium security apparatus (the latter of which legitimates the contest as an important event):

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The cut also moves through tiny explosions of light, "independent" of gesture in their luminescence:

Courtesy of adidasCourtesy of adidasCourtesy of adidasCourtesy of adidas

Goal

Eduardo Galeano once described the goal in soccer as that sport's orgasmic form. Interestingly, however, it is Rose the basketball player and not Messi the footballer who scores in the end, providing a release to the pent-up libidinal tension whose point of inflection may be found in the speed bag pummeling of frenulum or clitoris.

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This is definitely a schizorgasm we are describing, however. Rose's dunk is immediately followed by a punishing blow to the face in the boxing ring, which sets off a chain of aggression in the succeeding clips. (Consent?) As the pulsing waves of pleasure subside to a refractory period of shopping or consumption we are led through an affective tonality of aggression and conflict: the Haka warrior dance used by the New Zealand All-Blacks rugby team to intimidate opponents; two college football mascots fighting on the sidelines; a figure wearing a protective gas mask and holding a flaming torch, suggesting perhaps an ambiguous recognizance between street artist or political activist and providing a stark counter-punctum to the clip of security dogs and officers earlier in the video. It is intensities that have been represented, after all.

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Intensity and representation

A cultural studies read of the text as semiotic is certainly important — for example, within the representational elements of gender, race, embodiment or movement culture — but in a sense these are retrospectively coded understandings.

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As Brian Massumi suggests, "The kinds of codings, griddings, and positionings with which cultural theory has been preoccupied are no exception to the dynamic unity of feedback and feed-forward, or double becoming. Gender, race, and orientation are what Ian Hacking calls 'interactive kinds': logical categories that feed back into and transform the reality they describe (and are themselves modified by in return). Ideas about cultural or social construction have dead-ended because they have insisted on bracketing the nature of the process" (Parables for the Virtual, p.11).

It is the movements of becoming-bodies, rather, not to mention their (re)production through sophisticated digital editing techniques that emerge as the biogram and its composing form with which we should be concerned. This dynamism is forged under intense speed, a subtle narcosis of attack on perception that through a particular pathway of movement states simply "I want more."

we're all in.

(abstract submitted to the 2011 north american society for sport sociology conference in minneapolis)

Courtesy of adidasCourtesy of adidasCourtesy of adidasCourtesy of adidas

 

Biogramming Base Bodies: We're All In

In early 2011, athletic footwear, apparel and lifestyle conglomerate adidas launched its worldwide marketing campaign "adidas is all in". Presented as a cosmopolitan moment in global sport and physical culture — at least insofar as its endorsers and target markets are concerned — the campaign's television creative consisted of 15, 30 and 60-second edits of a centrepiece 120-second ad, played at the launch of the campaign and available on Youtube thereafter. Within five months of the "adidas is all in" launch, the full-length version had been viewed over 2 million times. Engaging Brian Massumi and Erin Manning's concept of the biogram and weaving threads of Félix Guattari's schizoanalytic ecology, this paper argues that the "adidas is all in" television creative leverages techniques of in/visibility that have changed the affective stakes for the fetishization of athletic celebrity and its related sports consumables.

 

Courtesy of adidasCourtesy of adidasCourtesy of adidasCourtesy of adidas