"[Pete] Axthelm's phrase 'unique communal excitement' is perfect. It captures the social aspect of basketball and why many of us love the sport. Plays like Ginobili's between-the-legs pass or Parker's U-turn remind us of the best times we've had on a court, when for a half or a quarter or even one possession, we entered mind-meld territory with our teammates, executed pretty give-and-go handoffs, and spun off defenders to catch lob passes and finish them for layups. For 99 percent of us, nothing we have ever done on a basketball court remotely compares to what Parker and Ginobili do, but we have felt something close to what they're feeling on those perfect possessions. That emotional charge you get when you and four teammates are truly clicking — it scales down to your playground or your YMCA or your high school gym. The Spurs don't just achieve the sublime; they allow us to share in it" (emphasis added).
third eye wireless
kinodermed abrasion and butterwinged
speaker lungs echo
fractal police stating
ID badger maximal
expressive ism, she said
she said (she said (she said ((( ))
she said (she said (she said (she said ((( ))
she said (she said (she said (she said (she said ((( ))
a Party for everyone
don't we Like this
aren't we Like this
coffee bitter blackness
poison mouth silently sewn
elastin home box set-top
setup, videodrom'd gesture
but it pulls you back in, doesn't it
third hand clueless
synthetic onion fishnet tear
torn avulsive, rent untimely
it makes you wanna cry now, doesn't it
Other nonhuman actors play no small role in manifesting the crowd-as-crowd — and by (intensive) extension, the expressive potential of the athletes on the basketball court. The public address announcer, cheerleaders, jumbotron, canned sound effects, in-house music: all of these purportedly exist to "enhance the game experience" for paying consumers.
But it might be more accurate to suggest that they serve to keep an otherwise distracted or exhausted audience in a state of electro-charged readiness for the potential of crowd-as-crowd to become in-formed and activated.
In many cases these are electrically-generated shocks of sound or light that serve to twitch the assembled flesh at regularly programmed intervals, though the gestures and gyrations of the team cheerleaders or mascots may accomplish similar goals in a more analog fashion. The point is less the modality and more the shocks themselves, which unfold as a steady stream of attack on the collective perception of these bodies assembled under the rubric of "spectator".
While they appear at a surface glance to be visual or auditory phenomena, their affective force is rather to be felt as a synaesthetic folding which locates itself in the haptic and proprioceptive. Blink, blink, twitch, twitch: think of a defibrillator that may kickstart smooth cardiac muscle into autonomous, yet directed, contractions — except absent the direct tactile connection of the medicalized jumper cables.
If the role of the in-stadium spectator is increasingly to bear resonant witness to the athletic virtuosity otherwise digitized as television signals for mediated distribution around the world, this electroshock readiness is paramount. Just as the crowd — even one relatively uninformed about the sport in question — can readily spot qualities such as particularly stylish performance or submaximal effort given, so too can the television audience spot a fake. Gestures are not enough. It is obvious to the TV spectator when the intensity of witness response flips from an aggregation of individual reactions to the "crowd" proper as independent and enthusiastic actor. The play-by-play commentary only confirms this in narrative form and completes the affective transfer to whatever potentials exist elsewhere via the telescreen.
The stadium spasms the assembled spectators, in other words, to optimize the readiness potential for the formation of crowd-as-crowd and witness-as-intensity. An electroshock therapeutics framed in terms of entertainment value and consumption, but which is more properly understood in terms of a fuzzy affective labour value and abstract production.
It is in this readiness potential that consumption actually invests itself — this time as sponsorship capital. The relentless stream of attack on the perceptive faculties of witnessing serves first and foremost to coordinate the gaze toward advertising images, whether flat or volumetric. The intensive crowd knows nothing about corporate sponsors, but the extensive aggregate of more or less engaged spectators certainly may: programming meets readiness in this zone of indistinction between the two. If the crowd ends up forming, directing, contracting, then so much the better — but at least the ads will have been viewed during the twitchy interim. Exhaustion, indeed.
with the assistance of instant replay, the media announcers of sports spectacle often modulate the rule of the referee (and the Law) — at least in the court of public opinion. which is then also to say in the boardrooms of vectoral capital, where the Law is written. the referee here should be understood as a chimera of policeman (the whistle) and judge (the penalty meted).
this modulation of the rule is three-fold: first, "bad" calls made in real time which the television broadcast instant replay shows to be wrong after the fact; second, the use of video review as a training tool by officials themselves; and finally, the introduction of instant replay during games as a means of adjudicating the Law itself.
concerning this latter use of instant replay in adjudication, it may be initiated in one of three ways: the coach (a complainant), the referee (policeman and judge), or the league (vectoral capitalists whose governance system writes the Law).
the NFL, for example, has a limited number of coach's challenges that use instant replay, as well as certain rules codified by the league in which all instances must be reviewed automatically (eg. touchdowns in the final two minutes). to my knowledge, there are no situations in which the referee has the discretion alone to initiate an instant replay review.
in the NBA, on the other hand, the referee may initiate an instant replay review, though under a discretion limited to certain categories of instances — such as "important" out of bounds calls. there are no coach's challenges, but the league still mandates certain categories in which all instances must be reviewed — such as buzzer-beater shots at the end of any quarter.
the Law constitutes the rules of the game, in other words, but also the rules that govern a league, which are different, though unrelated things. it isn't the rules that are under dispute in any particular ludic case, but rather the plays themselves and their provisional judgements (the differend). it is the play that is being reviewed and the play that has become problematized by television and spectators.
these human policemen and judges are fallible, and sport is a game. its "objectivity" is ambiguous at best, and moreover a product of modernity. instant replay was not brought in at the outset to remedy those "imperceptibles" of human vision and judgement, but is rather a byproduct of television and the subsequent flows of public opinion, nielsen ratings, etc., it produces.