wii would like to play // we don't have tickets

Urban Intervention in Beijing, China, 2008
wii would like to playwe do have tickets

Part of a larger project investigating public and private space in Beijing, wii would like to play // we don't have tickets contrasted the television viewing experience with the embodied Wii videogame version of the 100-metre sprint on an outdoor projection screen in the hutong district.

Located in the interstices between Chinese and English language, the flat surface of the screen and the embodied volumetric Wii-motions provided a vehicle of communication between erstwhile Others. wii would like to play // we don't have tickets engaged themes of real and virtual space, the temporality of the neighbourhood versus that of the Olympic timetable, speed and slowness in a changing China, and the blending of communities that otherwise share little in common.

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wii would like to play // we don't have tickets was created in collaboration with the HomeShop series one: GAMES 2008 project organized by Beijing artist and designer Elaine W. Ho.