nv s ble

NBA Control Center

"Whatever is not captured by resolution is invisible," as Hito Steyerl suggests, but in professional sports at least, decisions of 'truth' are still being made upon this invisibility through instant replay — decisions complicated not only by resolution but also by frame rate and the interstices between 'stills' of a moving game.

seamly

seamly

There is an interesting nexus in basketball that exists between the seams of the ball as a particular functional outcome of industrial design and manufacture; the seams of the ball as a particular means to optimize 'grip' or purchase between a player's shooting hand, the ball itself, and the potential for backspin on a shot proper; and the seams of the ball as a visual indicator to determine any change of spin during slow-motion instant replays (and the correlate determination of who may have touched the ball last on an out-of-bounds call). In this sense we may describe a particular and peculiar line taken from symmetry, efficiency and aesthetics to an omniperspectival optic regime and its corresponding apparatus of truth.