With its lilting and stuttering, consider the (mecha) butterfly as part of an aesthetico-political topology of movement through gesture and language — passing through the free radical, to the busker, the jester, and finally to Paolo Virno's joke, which effectively "changes topics" in conversation and may be considered a form of innovative action in surveillant/spectacular societies dominated by language. In this topological sense, not only are the "logico-linguistic" resources of jokes important (as with Virno), but also the movements of the jester or joker, the gestures and delivery that allow for the topical change to occur (as with the butterfly).
The butterfly is relatively ambivalent to the local striations of anthropocentric territories (city streets, lot plans, the domestic home), save for an interest in those affordances offered by other objects within these striated spaces (flower beds, vegetable gardens, shaded areas). For the butterfly, in this sense, space is always "smooth", or at least its particular attractions and connections are not mapped in gridly fashion: it lilts and stutters from stopping point to stopping point, a nomadic line avant la lettre, but perhaps even more illustrative to us perceptually-conceptually as it moves in its delicate awkwardness volumetrically, lifting the nomadic line off the canvas or the cave wall or the desert route for understanding in other dimensional spaces.
The jester, on the other hand, figures prominently in the medieval court. Offering "witty" counsel to the king or queen through jokes (and other forms of performance), the jester is that one who attempts to provoke a minor shift in perspectival viewpoints — from on high to down low. As the feudal court apparatus is transduced to the even more striated and biunivocal relations of the chess board, serfs and pawns get their due while the jester is left behind. But in tegwar chess, or the societies of control, the rules are modulating with every move. We find the perfect opportunity for the (re)introduction of the jester and performative jokery into the game — a powerful piece on the board so long as it does not seek to enlarge its own image or invest in the credit.