Three Simulations

Logistics of Perception

(a dreamyface skin-film extravitanza)

Players and coaching staffs are getting ready for the big football game. With two weeks to prepare for their opponents, each team performs various breakdown drills to hone skill execution, but also diagrams and walks through the playbook of the other team — on both offense and defense. These walk-throughs are then sped up to more closely approximate game conditions: if Team X shows they plan to do this, then we plan to do that. All visual intelligence is gleaned from a central repository of film accumulated and distributed centrally by the league office. Call it Foucauldian simulation: a surveillant, disciplinary regime put into practice as a microphysics of the athletic body and a composition of relatively interchangeable forces called the team.

Coaching staffs are getting ready for the big football game. These are hierarchical regimes, with a head coach at the pinnacle of offensive and defensive coordinators, positional coaches, video assistants, et cetera. Information must flow through this hierarchy to make decisions during the heat of the game that will be relayed via headset to the key offensive and defensive players on the field (usually the quarterback and linebacker), but it does not reside solely in the expertise of the pinnacle figure. Some of this information is gleaned from layered database archives of video, searchable by situation and tendency: if it is third down and short yardage (0-3 yards), Team X runs this play 62% of the time. No longer is the image simply an image, but rather an image+text complex, with metadata blurring any singular punctum into a constellation of queried abstractions. Call it Baudrillardian simulation: a statistical reportage of prior dividuated tactics, put into practice contextually as a feedforward loop that contextually optimizes and (re)produces the newly emerging.

The host television network is getting ready for the big football game. Since this event is the epitome of sporting spectacle, every possible effort must be made to anticipate precisely how the game will unfold, so as to best present a telesthesic experience for those watching the broadcast from home. A high school team is taught the plays of both teams and brought to the super stadium for mock game action (the TV network, too, has done its video homework). Producers are better able to determine camera angles for specific and possible situations: if Team X runs an out pattern to the sideline, cameras 4, 6 and 12 will have it covered. The question here is one of exposure: not only does the TV viewer at home receive the benefit of assuming multiple perspectives of the game (vis-a-vis the spectator at the stadium who only receives one), but the truth of the game proper will almost certainly at some point lie in the instant replay footage provided by the broadcaster. Call it Virilian simulation: an arrangement of the logistics of perception, put into practice as strategies for organizing the visualization of space at accelerated speeds, both for spectacle and as "nonpartisan" justice.

Each helps to understand Deleuzian control societies, particularly within topologies of temporary enclosure.

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