department of biological flow
vitruvian man 3000
affective-sculpture-photography-remix
antony gormley: aperture + hive + feeling material (33-33-33)
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"Sculpture knows what it lacks. It wants mobility and consciousness." — Antony Gormley
"what if the scoreboard lite-brite could be layered upon itself — perhaps repeatedly — such that multiple games were being recorded at the same time — perhaps one giving the cover of reduced exposure to the other?" — sportsbabel, september 2010




(adidas is "all in", 120-second version)
"Clinical synesthesia is when a hinge-dimension of experience, usually lost to active awareness in the sea change to adulthood, retains the ability to manifest itself perceptually. In synesthesia, other-sense dimensions become visible, as when sounds are seen as colors. This is not vision as it is thought of cognitively. It is more like other-sense operations at the hinge with vision, registered from its point of view. Synesthetic forms are dynamic. They are not mirrored in thought; they are literal perceptions. … Although synesthetic forms are often called 'maps,' they are less cartographic in the traditional sense than 'diagrammatic' in the sense now entering architectural discourse. They are lived diagrams based on already lived experience, revived to orient further experience. Lived and relived: biograms might be a better word for them than 'diagrams.'"
– Brian Massumi, Parables for the Virtual: Movement, Affect, Sensation, p.186
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synesthesia: celebrity to flare gun to fireworks to flashbulbs to celebrity: luminescence may also carry the movement of the biogram's feedforward momentum . . .
(a slow paper pounce, a floating lazily down an amsterdam [channel] … )
Toward a Fleshy Architecture of Baseball
Baseball is a game of discrete operations. Or, as McLuhan used to suggest, the industrial assembly line economy perfected in its sporting form.
And yet, despite the pastoral sense of time it still retains somewhat in our contemporary society of the instant, baseball is a game that never quite comes to rest. Whether in terms of a subtle and syncopated rhythm of athletes continually in motion on the field of play, or of code that circulates endlessly through the folding networks of sporting actors producing the event, baseball is always already in excess of the formal play and its discreteness.
So while the architecture of baseball could be considered a computing architecture — that is, one that performs rational, linguistic calculations in order to achieve particular end goals as efficiently as possible — it is a computing architecture already in excess of its formal logic and discrete operations precisely because of the fleshiness of its moving components. Put differently, we are describing a baseball computer whose affects are precisely what allows for the functioning of the system and its switches.
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