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	<title>Comments on: Marginal Notes on Notes on Gesture</title>
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	<link>http://www.sportsbabel.net/2009/09/marginal-notes-on-notes-on-gesture.htm</link>
	<description>disconnect in the sportocracy</description>
	<pubDate>Mon, 21 May 2012 20:29:56 +0000</pubDate>
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		<title>By: sportsBabel &#187; Toward a Kinoderm Aesthetics</title>
		<link>http://www.sportsbabel.net/2009/09/marginal-notes-on-notes-on-gesture.htm/comment-page-1#comment-236009</link>
		<dc:creator>sportsBabel &#187; Toward a Kinoderm Aesthetics</dc:creator>
		<pubDate>Thu, 02 Dec 2010 20:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sportsbabel.net/?p=1662#comment-236009</guid>
		<description>[...] designing a videogame character using 3-D modeling and animation tools, one begins the process with two separate, though interrelated, requirements: a wireframe [...]</description>
		<content:encoded><![CDATA[<p>[...] designing a videogame character using 3-D modeling and animation tools, one begins the process with two separate, though interrelated, requirements: a wireframe [...]</p>
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		<title>By: sportsBabel &#187; Metamorphosus Interruptus</title>
		<link>http://www.sportsbabel.net/2009/09/marginal-notes-on-notes-on-gesture.htm/comment-page-1#comment-234084</link>
		<dc:creator>sportsBabel &#187; Metamorphosus Interruptus</dc:creator>
		<pubDate>Tue, 07 Sep 2010 02:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sportsbabel.net/?p=1662#comment-234084</guid>
		<description>[...] if the nexus between skin, gesture and inscribed identity has never been more apparent, then perhaps we might also consider style to [...]</description>
		<content:encoded><![CDATA[<p>[...] if the nexus between skin, gesture and inscribed identity has never been more apparent, then perhaps we might also consider style to [...]</p>
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		<title>By: sportsBabel &#187; Pixel to Pellicule to Projection</title>
		<link>http://www.sportsbabel.net/2009/09/marginal-notes-on-notes-on-gesture.htm/comment-page-1#comment-233140</link>
		<dc:creator>sportsBabel &#187; Pixel to Pellicule to Projection</dc:creator>
		<pubDate>Sun, 21 Mar 2010 15:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.sportsbabel.net/?p=1662#comment-233140</guid>
		<description>[...] We might suggest it is Pointillism updated for the current technological age: no longer the round dot of the point nor the square of the pixel, but the irregularly bounded figure that is the polygon, multiplied and (texture) mapped together to create the screen. It is the logic of volumetric striation and the sports videogame avatar: a large set of differential polygon shapes stitched together that reduce to the flat plane of television those elements we most consider gestural. [...]</description>
		<content:encoded><![CDATA[<p>[...] We might suggest it is Pointillism updated for the current technological age: no longer the round dot of the point nor the square of the pixel, but the irregularly bounded figure that is the polygon, multiplied and (texture) mapped together to create the screen. It is the logic of volumetric striation and the sports videogame avatar: a large set of differential polygon shapes stitched together that reduce to the flat plane of television those elements we most consider gestural. [...]</p>
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		<title>By: sportsBabel &#187; Pixel to Pellicule</title>
		<link>http://www.sportsbabel.net/2009/09/marginal-notes-on-notes-on-gesture.htm/comment-page-1#comment-233029</link>
		<dc:creator>sportsBabel &#187; Pixel to Pellicule</dc:creator>
		<pubDate>Sun, 21 Feb 2010 00:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sportsbabel.net/?p=1662#comment-233029</guid>
		<description>[...] triggered by an individual cluster of fans. But if we follow Agamben and Deleuze to understand that the element of cinema and the pellicule of film is gesture rather than image, then it must follow that the inverse is true as well: while it may indicate some other set of [...]</description>
		<content:encoded><![CDATA[<p>[...] triggered by an individual cluster of fans. But if we follow Agamben and Deleuze to understand that the element of cinema and the pellicule of film is gesture rather than image, then it must follow that the inverse is true as well: while it may indicate some other set of [...]</p>
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		<title>By: sportsBabel &#187; Pixel</title>
		<link>http://www.sportsbabel.net/2009/09/marginal-notes-on-notes-on-gesture.htm/comment-page-1#comment-233003</link>
		<dc:creator>sportsBabel &#187; Pixel</dc:creator>
		<pubDate>Sun, 14 Feb 2010 21:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.sportsbabel.net/?p=1662#comment-233003</guid>
		<description>[...] high resolution. All surfaces become screens, it appears. And as Agamben notes, following Deleuze, the age of the cinema is also the age of a generalized catastrophe of gestures. If that is the case, can we flip the question of embodiment experienced by the increasingly [...]</description>
		<content:encoded><![CDATA[<p>[...] high resolution. All surfaces become screens, it appears. And as Agamben notes, following Deleuze, the age of the cinema is also the age of a generalized catastrophe of gestures. If that is the case, can we flip the question of embodiment experienced by the increasingly [...]</p>
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