Notating Affect!?

A Consensual Elucidation

"'Panther Moderns,' he said to the Hosaka, removing the trodes. 'Five minute precis.'"

* * *

And so in Neuromancer William Gibson introduces the concept of an autonomous intelligent agent that can scan video data archives and return with a report on a particular subject, which (most importantly) may be set to a desired length of time.

Of course autonomous intelligent agents have been in various stages of existence and development for a long time. The ability of an agent to successfully accomplish the task above lies primarily in the emerging semantic web, in which the meanings of data and information on the web is explicitly defined such that it may be better understood and connected by human and machine agents. In other words, many of the pieces are in place or are being designed now for the Hosakas of the future.

At least when it comes to simple news reports. What about in sport?

(Carolina Panthers, Pitt Panthers, Black Panthers: database entries in the semantic web.)

We see this type of temporal compression take place all the time: Sportscenter, league-produced weekly news shows, plays of the week, plays of the year, plays of the century. Raptors NBA TV has a feature called Game in an Hour, in which they edit out all the "boring" parts of the original game (usually 2 1/2 hours in length, including commercials) so that it will fit in a one-hour TV slot (including commercials).

But what if I want 14 minutes of footage? Or if I tell my Hosaka I want a 5-minute precis?

(Or if the human editors become cost-prohibitive for the manufacture of sporting spectacle?)

As discussed earlier, professional sport is at its core about the commodified manufacture of affect through uncertainty of outcome. Hence it is not as simple as saying get 5 minutes of video from the game — which 5 minutes is important as well. This is not simply a problem of semantics, as we can, in basketball for example, determine significant events by asking filters to just extract those baskets in which the lead changed hands between teams. Rather, it is a problem of affect: which highlights generated the greatest qualities of felt intensity?

It is not simply a problem of notation, of saying what happened during the game action. There is a quality component (or sign value) for each element of the game that is captured in the statistical flow. How to communicate that to the Hosaka?

Chess offers us a clue. As we have discussed earlier, chess is a game with a highly striated playing space, with pieces that are ranked and coded in such a way that they may only circulate in a constrained, prescribed fashion. Hence we are able to notate a game alphanumerically in such a way that it is easily understood by a computer: in algebraic form, The white king commands his owne knight into the third house before his owne bishop becomes Nf3. These notations constitute the facts of the game, the objective record of what piece moved where and in what sequence. They form the incontrovertible fabric of the game in its archival form.

But there is an element to chess notation that is more subjective in nature. This is not subjective in the sense of a judgment as to if or how a particular statistic should be assessed, but rather subjective in the sense of an aesthetic or emotional consideration layered upon the objective facts of movement.

When archiving a chess game one can notate — or literally punctuate — a particularly brilliant move by appending an exclamation mark to the original notation of the move (ie. Nf3!). In the rare case of an exceptionally brilliant move, one adds a second exclamation mark (Nf3!!). Similarly, in the case of a dubious or questionable move one appends a question mark (Nf3?) or two (Nf3??).

So who determines the aesthetic quality of a particular chess move? For now suffice it to say that this responsibility lies with the "expert" authority who is notating the game.

Returning to our original question about autonomous intelligent agents that can scan the data archives and return a video report of any desired length, how might we accomplish this with a more fluid sport such as basketball?

First we need to be able to merge the video data feed with the statistical data feed such that the former may be tagged for cutting along any desired parameter. Extract all Raptor three-point baskets or all LeBron James shots from further than 15 feet, or just those baskets when the lead changed hands between teams.

This technology currently exists.

So the hypothetical Hosaka can now extract the requisite amount of video footage for a customized report, but if the specifics of the footage have not been clearly articulated at the outset (in other words, 'five minute precis'), then the Hosaka cannot determine which footage should be used. For this we need a third feed of data, one that captures a representation of the affect felt by the spectator of the game in real-time.

Though chess provides us a model of this subjective notation it suffers in that it represents an individual, "expert" point of view. The affect of the sporting experience, on the other hand, is that of the crowd and hence its notation is likely to be sourced in such a fashion, indeed, crowdsourced.

Courtesy of CNN

We saw an example of such crowdsourcing with the "audience reaction meters" used during the 2008 U.S presidential debate coverage on CNN. Each member of the televised debates live studio audience — composed of a blend of Democrat, Republican and undecided voters — held a device called a Perception Analyzer, which allowed them to toggle a dial in response to the talking points and rebuttals made by the two candidates. The television audience then saw a graphic overlay tracking the real-time approval ratings from each of the voter segments present in the studio. In other words, a new data stream had been created, one of embodied visceral and intellectual response to complement other data streams such as video, audio and closed-captioned text.

Now instead of a few dozen people at a political debate, imagine a few thousand fans in attendance at an NBA basketball game, each armed with a perception analyzer, perhaps interfaced in return for perks from some corporate sponsor or as part of an exclusive fan VIP club. Call it the privilege of presence.

[I]n the capitalist regime, surplus labor becomes less and less distinguishable from labor "strictly speaking," and totally impregnates it. … In these new conditions, it remains true that all labor involves surplus labor; but surplus labor no longer requires labor. Surplus labor, capitalist organization in its entirety, operates less and less by the striation of space-time corresponding to the physicosocial concept of work. Rather, it is as though human alienation through surplus labor were replaced by a generalized "machinic enslavement," such that one may furnish surplus value without doing any work (children, the retired, the unemployed, TV viewers, etc.). Not only does the user as such tend to become an employee, but capitalism operates less on a quantity of labor than by a complex qualitative process bringing into play modes of transportation, urban models, the media, entertainment industries, ways of perceiving and feeling — every semiotic system (Deleuze and Guattari, A Thousand Plateaus, p. 491, emphasis added).

Now we have a stream of aggregated fan perception data to complement other data streams such as video, audio, time and alphanumeric game statistics. Now the Hosaka may go to work.

a [sic] patient

or, perhaps a freudian typo…

Garrick Barr, CEO of Synergy Sports Technology, a company that provides real-time video-indexing statistical engine and online retrieval for professional sports teams and whose products support the Dynamic DNA feature in NBA Live:

"So we have 11 generic play types. In '98 when I designed the first report, I had to sort of examine and figure out, if you will, the oncology of the sport so that we could log it accurately and consistently to satisfy professionals, and having been one I was in a pretty good position to try to do that."

Secure Volumes and Docile Identities

"Two very beautiful naked girls are crouched facing each other. They touch each other sensually, they kiss each other's breasts lightly, with the tip of the tongue. They are enclosed in a kind of cylinder of transparent plastic. Even someone who is not a professional voyeur is tempted to circle the cylinder in order to see the girls from behind, in profile, from the other side. The next temptation is to approach the cylinder, which stands on a little column and is only a few inches in diameter, in order to look down from above: But the girls are no longer there. This was one of the many works displayed in New York by the School of Holography" (Umberto Eco, 1975, p.3).

2008 Olympic Ticket

Umberto Eco cleverly juxtaposes desire and reality in the opening lines of his essay "Travels in Hyperreality" and its observation of the hologram. Naturally, the objects of our desire assume greater value to us the more they approach a real that has purportedly been denied to us. Or, perhaps more correctly, when they return in a hyperrealized form from a "real" that was always already there for us to seize. And so much the better if these two writhing nymphs can lift themselves off the surface of the page or screen (not unlike those silicone or elastomeric gel sex dolls designed for intercourse) to build an edifice of technological titillation on the abject foundation of absent sensuality.

The process of creating such a hologram is in fact a double process as well as a process of doubling. A beam of light (laser or white light) is split such that one beam illuminates the object from which some of the reflected light falls on the recording medium. The other light beam resulting from the split, known as the reference beam, also illuminates the recording medium such that an interference pattern occurs between the two beams, which forms the hologram itself. Once this hologram is illuminated with a beam of light identical to the original reference beam, it becomes visible to the human eye as a represented image seemingly within the surface of inscription.

But to create Eco's beautiful naked girls requires a second process. By recording a hologram of a hologram we may create an image "in front" of the photographic plane and produce the sorts of three-dimensional projections that induce such awe in the society of spectators, with their desires and realities. As Eco points out, these second-generation holograms are no mere child's play, as they have serious applications in astronomy, medicine, manufacturing and art.

Of course in credit cards, Olympic tickets, or NBA merchandise the "lesser" first-generation hologram also eludes mere play, having become a serious marker of value and authenticity (one of many in what me might refer to as a security assemblage). The hologram provides a sufficiently complex technology of mass-produced inscription that fashions a volumetric projection of a three-dimensional figure in the non-space created on a two-dimensional plane (credit card, ticket, authentic replica jersey tag). In representing the "authentic" it also serves to assure the identity of the owner.

Is it so difficult then to entertain the notion that the superstar identity-vehicle within an NBA videogame, a three-dimensional or volumetric construct within the non-space created on the two-dimensional plane of the screen (and its offer, rooted in desire and hyperrealism, of prosthetic talent or surrogate style), might also stand as an assurance of identity?

In case this wasn't clear from the outset of videogames, it becomes even more certain in the age of online multiplayer gaming communities (eg. PlayStation Network, Xbox Live). Those who wish to participate in these online communities must gain passage to the space and its identity-vehicles by following two steps: first, by paying the toll of a subscription fee, and second, by guaranteeing identity through the financial means of payment.

FirstnameLastname (the unasked-for original gift) to SocialInsuranceNumber to BankAccountNumber to CreditCardNumber to OnlineGamingCommunityID to SportsVideogameIdentityVehicle, each link in the modulating chain of identification a unique number in a relational database table.

We reiterate: if the function of power in disciplinary societies served to produce docile bodies, its correlate in the societies of control is to produce docile identities, which may also include docile bodies.

small sutras

small sutrasmall sutra

i hang my hopes out on the line
will they be ready for you in time?

if you leave them out too long
they'll be withered by the sun

full stops and exclamation marks
my words stumble before i start

how far can you send emotions?
can this bridge cross the ocean?

(la roux, in for the kill)

* * *

sportsbabel, 2001-2009
remix, language, translation, affect

Not Global

(a response to reader karima, who thoughtfully questioned the use of the word "global" given the technological requirements to join the global village basketball game, anticipating some of the same questions that i have been asking myself)

Global Village Basketball 2009 took place last week at gym locations around the world. Despite the seemingly grand title, it was a humble affair: a few thousand points scored by a few hundred people hailing from a handful of countries scattered across a few continents. Can one truly call such an event "global"?

Of course not. But imagine a little. More people learn about the game and more baskets are scored in more places. Do we approach the "global" at this point? There is certainly a technological limit that is eventually reached, since one requires internet connectivity in order to upload one's points and photos to the collective meta-game.

Courtesy of Worldmapper

one. equal area cartogram of worldwide internet users, 2002

As the (slightly outdated) equal area cartogram above shows, worldwide access to the internet is dramatically distorted, which leaves certain areas technologically "in the dark" as concerns communication connectivity. Or does it? The latter word — connectivity — complicates the issue slightly, for connecting to this meta-game of basketball does not necessarily imply a desktop computer, colour monitor, router and ISDN line. It may simply mean the ability to exchange digital bits of information, which one may accomplish just as easily by telephone.

Courtesy of Worldmapper

two. equal area cartogram of worldwide cellular telephone subscribers, 2002

This equal area cartogram from the same year shows worldwide cellular telephone subscribers, and one can easily see in contrast to the first map how certain areas of the world are beginning to expand while others contract. Global? No, but certainly a different context than what we were considering at the outset. And when we shift the analysis from proportion to raw quantity of mobile cellular phones, the question of connectivity is complicated even further. Bangladesh, Colombia and Venezuela have more cellular phones than Canada? Ghana, Sudan and the Democratic Republic of the Congo have more cellular phones than Finland or New Zealand? There seems to be a disconnect between (Western) perceptions of economic prosperity and the reality of connectivity-in-potential around the world (a motif that by no coincidence weaves itself continually through the music of M.I.A.).

Courtesy of Google Analytics

three. geographical distribution of visits to the global village basketball web site

Perhaps the best thing that happened to me personally during the inaugural event is that the technology at our game location didn't work. We had lavish plans to bring a laptop to the gym and upload each game as it was played. We were going to take photos with a digital camera and add them to the Flickr pool while the game was in progress. We were going to hook the laptop to a data projector and display the global meta-score on the wall as it changed in real-time.

Only we didn't have connectivity.

Wireless access was confined to particular areas at the school in which we were playing. We didn't have an ethernet cable long enough to reach a classroom and get connected that way. And the Global Village Basketball web site didn't want to cooperate with an iPhone that one of the players had with him. Despite the wonderful technological capital available to us, we were reduced to keeping score on paper and uploading the information later.

But it didn't matter. Save for the scribbling of a local score on paper at the end of each game and the periodic update of the overall score total from someone's Blackberry, this Wednesday night scrimmage was pretty much like every other Wednesday night scrimmage created by this micro-community of basketball players in terms of structure. Yet in terms of style it was radically different: there was an energy (or affective tonality) in the air that can only be considered the byproduct of an imagined sporting meta-community.

If this is the case — that is, if one can still feel "a part" of the event in an "offline" sense and connect at a later point to "commit" one's local score to the global repository of scores — then the questions about connectivity raised earlier are complicated even further. As Paul Virilio repeatedly illustrates, the speed of instantaneous electronic communications forces us to consider time rather than space as the fundamental parameter governing social relations. For Global Village Basketball, one really needs to be only within 24 hours of a telecommunication access point in order to have the group's baskets count. And this is what the event proposes in its purest distillation: an offer to be counted or accounted for.

Courtesy of YouTube

four. distribution of visits by country to the global village basketball youtube video

Nonetheless, the original question remains: can we really use the world "global" to describe the event, no matter how open-ended its linking infrastructure attempts to be? Absolutely not. The word "global" connotes too much the idea of a "total" system, which is by no means the goal of Global Village Basketball, nor should it be the goal of any sporting multitude. If individual sports are linguistic forms, then it would be akin to seeking one global language and the consequential limits to thought systems this would imply.

But this is not the intent of the event title. Rather than reading "global" one ought to instead read "global" and "village" together as if the two words formed a single concept. The term "global village" was coined by the Canadian communication theorist Marshall McLuhan, who suggested that the electricity-based technologies of telegraph, radio, television, personal computer, internet, telephone, etc. would reconfigure spatial relations and draw the 6 billion people on the planet intimately closer together as if living in a single village.

This is not to suggest a utopia in the age of telecommunication networks! In fact, claims of utopia by other scholars form the laziest critiques of McLuhan's work, for McLuhan himself was quite ambivalent about the latent promise of the global village.

There is more diversity, less conformity under a single roof in any family than there is with the thousands of families in the same city. The more you create village conditions, the more discontinuity and division and diversity. The global village absolutely insures maximal disagreement on all points. It never occurred to me that uniformity and tranquility were the properties of the global village. It has more spite and envy. The spaces and times are pulled out from between people. A world in which people encounter each other in depth all the time.

The tribal-global village is far more divisive — full of fighting — than any nationalism ever was. Village is fission, not fusion, in depth. People leave small towns to avoid involvement. The big city lined them with its uniformity and impersonal milieu. They sought propriety and in the city, money is made by uniformity and repeatability. Where you have craftsmanlike diversity, you make art, not money. The village is not the place to find ideal peace and harmony. Exact opposite. Nationalism came out of print and provided an extraordinary relief from global village conditions. I don't approve of the global village. I say we live in it (McLuhan: Hot & Cool, 1967, p.272).

When the density of our stereoscopic existence intensifies, in other words, we become increasingly human, all too human.

In conclusion, a note on semantics

We ought to clarify the difference between "global" and "global village" that is implied by Global Village Basketball. To that end, from now on we shall endeavor to call the event Global+Village Basketball, the plus-sign indicating two ideas: first, that the two words must be read together as if one concept; and second, that our ability to play in an environment not conducive to peace and harmony is only possible because of the relationality that fashions each individual who decided to connect and be counted.

imaging, imagining

GVB 2009 Montage - Courtesy of the Players

"To appropriate the historic transformations of human nature that capitalism wants to limit to the spectacle, to link together image and body in a space where they can no longer be separated, and thus to forge the whatever body, whose physis is resemblance — this is the good that humanity must learn how to wrest from commodities in their decline. Advertising and pornography, which escort the commodity to the grave like hired mourners, are the unknowing midwives of this new body of humanity" (Giorgio Agamben, The Coming Community, p.50).

Beware, Surfers

Courtesy of Google Wave

Figure 2. A "new model for communication" to improve productivity "even when you're having fun".

Somatic Flux, Tactile Burden

The contemporary city: a site of decaying spaces and shiny interfaces. A meshwork of subjectivities accelerating faster than the ability of our own embodiment to keep up. The question today has become one of embodiment. Does the body sense? Does the body move or create?

Is the body liquid?

Swimming pool. Pond at the local park. Damp mist that turns to shower that turns to driving downpour. Gutters, storm drains, and underground conduits of wastewater. Evaporating sweat from the back of the road construction worker, the broker in the trading pit, or the athlete at the stadium. Aqua may be found all over the city, flows coursing independently yet bound up with one another as well as with larger processes in patterns binary, circular and linear.

Green grass at the park. Humming streets. Golf course turf. Designer architecture. Chipped concrete curbs and asphault blacktop. Abandoned lots. Thatch and decomposing undergrowth. What aqua gives (life), it also takes away (decay). Speed makes us forget sometimes that the solidity of terra is itself bound up in liquid processes, which perhaps take just a little longer to witness visually.

Aqua has a diversified rapport with terra in the folds of the contemporary city, sometimes as signal and other times as noise to the constantly throbbing rhythms of dwelling and commerce. The tree, the pond, the park, the rain: all connected by fluxes of people navigating, tracing and inscribing the urban everyday. Always flowing. Never trapped, enclosed or solid.

Is the body liquid?

Traditionally, the playmaker has been the figure in sports who makes plays, that is, who manufactures positive outcomes in the clutch, who embodies drill, discipline, execution and repetition. But a new logic of bodies and flow is emerging in cities around the world. Existing energy systems become the locus of creative possibility for the athletic body, as we witness with the street skateboarder, the snowboarder, or the parkour athlete who contours and traces asphault, concrete, bricks and mortar on runs through the urban cityscape.

A challenge has been issued to the sprinter and marathoner. Increasingly seen as products of the industrial laboratory, they stand markedly in contrast to the flowing body and the growing variety of energetic systems in which it realizes its potential. But we need not be describing these figures as mutually exclusive. Merge art and science, fold this emerging dynamism back upon the runner, imagine the urban as a field of sporting possibility and ride the somatic flux of pedestrian traffic through the streets, concourses and plazas. For it is the human body, in both singular and plural form, that connects together the various flows of aqua and terra in the contemporary city.

Instead of making plays, one must now embrace the challenge of making play, rescuing it from the seriousness of industrial manufacture and the factory production model. To make plays, one blocks out the noise of the crowd and visualizes the task at hand. To make play, by contrast, one embraces and engages the noise of the crowd, sensing one's self in space as an affective body, athletic and full of creative potential.

Find the points of intersection between binary, circular and linear forms. Ride the interference waves in the oscillation between signal and noise. Make play. Flow. This constitutes the tactile burden of all playmakers, regardless of their material habitat: to feel the heaviness of the body at the same moment one feels the lightness of its liquidity. To move, perform, create, liberate.

Is the body liquid?

* * *

(final copy of a text that was to be published in a design catalogue by a major athletic footwear and apparel company; catalogue deep-sixed due to budget concerns amid the worldwide crisis of neoliberalism)

Abstract Diagrams

(or, how to make love while dancing on a mondrian)

Multipurpose Gym

"global village basketball is the line of flight. it ruptures the existing hierarchy by networking together the molecular pickup games that exist around the world into one meta-game. it is a collective, yet distributed, net performance of improvised pickup basketball located on a smooth patchwork of hardwood, asphault, terrazzo, concrete and dirt; the backboard is syncretic plexiglass, aluminum and wood; the rims iron, milk crate and peach basket; the mesh nylon and chain-link. the virtual setting of the meta-game becomes the means of deterritorializing the basketball court space" (sb rmx).

Global Village Basketball 2009

agon, arete, assembly

People play pickup basketball all over the world every day. On June 10, 2009, the Global Village Basketball event will attempt to link as many of these games as possible together into one large meta-game happening throughout the network. Join the game.

Five Olympiads Later

(why do we find additional meaning or significance in round, often base-ten anniversaries?)

Four-on-One

Sunny Day

Giorgio Agamben, The Coming Community:

"Love is never directed toward this or that property of the loved one (being blond, being small, being tender, being lame), but neither does it neglect the properties in favor of an insipid generality (universal love): The lover wants the loved one with all of its predicates, its being such as it is. The lover desires the as only insofar as it is such — this is the lover's particular fetishism" (p.2).

* * *

"Whatever singularity, which wants to appropriate belonging itself, its own being-in-language, and thus rejects all identity and every condition of belonging, is the principal enemy of the State. Wherever these singularities peacefully demonstrate their being in common there will be a Tiananmen, and, sooner or later, the tanks will appear" (p.87).

Monologic, Dialogic, Severalogic … Technologic

(a short note on blogging as method, work in progress towards the 2009 north american society for sport sociology conference in ottawa, canada)

Discourse vs. Dialogue
In Writings, a collection of Vilém Flusser's essays, editor Andreas Ströhl suggests that Flusser sought throughout his career to rescue dialogue from the discourse networks that primarily inform and constrain us in an aesthetic and political sense. For Flusser, discourse primarily constitutes a one-way flow of information, albeit one whose flow is ultimately propagated forward in the discursive network by all actors — "creators," "distributors" and "audience members" alike. This is fundamentally different from the role dialogue plays in creating our political situation, though Flusser would frame it less an issue of politics than one of existential contemplation about being and mortality. Nonetheless, Flusser notes that dialogic techniques — with the possible exception of the telephone — have remained largely unchanged since the Greek age, and have essentially lagged far behind (or surrendered to) discourse networks in engaging most advances in communication technology.

So, how do we contemporize dialogue for postmodern media society? The following constitutes a short note on blogging as a dialogic method, in which we shall suggest it is both more and less than what Flusser set out to achieve.

buy it, use it, break it, fix it, trash it, change it, melt, upgrade it
charge it, point it, zoom it, press it, snap it, work it, quick erase it

Monologue, Dialogue, Severalogue
The blog (or at least sportsBabel) is, first and foremost, monologic. I write sportsbabel as a conversation to and with myself. This conversation has many voices and styles: academic, pedagogical, artistic and poetic, of varying degrees of creativity and criticality. In other words, I use multiple identities to express my theory, perhaps Deleuze and Guattari's schizoanalysis writ amateur philosopher.

But this monologue is not simply one person looking in the mirror and discussing ideas with the wizening visage staring back. It is rather a two-way mirror, at once pure monologue and pure performance for any other person who wants to stare through the silvered glass or otherwise treat it as a screen to be watched. ("Narcissus never suspected that Echo was swimming below the surface of the pool, but we know better.")

This latter opens the potential for dialogue to take place in and through sportsBabel. It does so in at least three ways. First, I dialogue with those individuals who comment on selected posts. I don't have very many people in my audience, so I may dialogue to a certain level of robustness with almost everyone who cares to, the rhythms of the network intuiting when any particular thread of dialogue is over. Second, I dialogue with those I meet at academic conferences to whom I am presenting material that is freshly published on the blog. In these cases a business card might suggest a resource that may be consulted in further depth at some future date. Finally, it is dialogue in those instances when I meet someone new who has already read some of the blog. This is admittedly a much smaller number of people, but those rare occasions have often launched quite intimate dialogues and relationships.

These intimacies are often at the heart of a third style of logos, that of severalogue. As these relations flip to the now of the network after our personal encounter, they may link to my work and share with their friends or I may link to their work and share with my friends. A small network cluster thus temporarily emerges for the purposes of articulating, critiquing, debating, strategizing and thinking through on a more or less focused topic of interest. What becomes important here is not me talking to myself, nor me talking with another, but others talking among themselves through me. Relational thinking becomes most evident at the level of severality.

write it, cut it, paste it, save it, load it, check it, quick rewrite it
plug it, play it, burn it, rip it, drag it, drop it, zip - unzip it

Discourse vs. Technologic
While I am able to carry on dialogues at various conversational scales of number (one, two, several, never many), I remain intimately bound to the networks of discourse, albeit in a way that allows me a far greater degree of agency in the transaction. I engage with the discourse networks when I link to ESPN or when I copy images from Nike's web site for critique on my own. I engage with the discourse networks when I ping aggregation services like Technorati or send my syndication feed to Twitter and Facebook. I engage with the discourse networks when my site is indexed for search by the spiders of Google and Yahoo!.

These, in turn, open new opportunities to dialogue and severalogue through found signal or serendipitous noise, or perhaps simply for one to look through the screen-as-mirror on time scales more or less approximating the contemporary moment.

lock it, fill it, call it, find it, view it, code it, jam, unlock it
surf it, scroll it, pause it, click it, cross it, crack it, twitch, update it

Linguistics, Relationality
So what is the difference between dialogue and discourse, then, given that sportsBabel is entwined with both? My hyperlinks make possible associations between various forms of immaterial communication in our media ecology, but linguistically they are exactly the same insofar as the technology that creates the relation: [a href="http://.../"] … [/a]. The difference must be located elsewhere than in this strict act of inscription within my blog.

Relationality

The relation itself is what is different: both spatiotemporally in terms of location address on the network, its server speed and corresponding access to information, but also in terms of affective resonance that the relation itself embodies and makes embodied. This relation may be embodied in a one-to-one sense, through the network where both parties have an embodied relationship with a mutual third party, and sometimes — though less often than techno-enthusiasts might suggest — strictly through the network.

name it, read it, tune it, print it, scan it, send it, fax, rename it
touch it, bring it, pay it, watch it, turn it, leave it, stop, format it (daft punk, "technologic")

A Postscript on Noise
Do not underestimate the role of noise in this total communication system of dialogue and discourse. On the one hand it can be very productive, for rhizomes often emerge from noise rather than signal (the latter of which may tend to Chomsky's linguistic trees and their arborescent hierarchical structure, cf. D+G). As simple examples consider a few Google keyword searches to sportsBabel, apparently looking for something else, and the number of pages the agent subsequently stayed to read:

nude female game characters: 17.00
what itch needs scratching?: 12.00
warfare perturbation+rain storm observer: 7.00

This does not even take into consideration the hundreds of missed searches in which people come and stay for only one or two pages. In each case, however, the surfing agent was most likely seeking something beyond the topical matter provided at sportsBabel (debates about intentionality set aside for the moment), yet there was sufficient resonance between the agent, the blog post or series of blog posts (which together on the same archive page can create wonderful noise patterns), and the Google search engine algorithms for a rhizome to emerge and a dialogue-in-potential to form.

On the other hand, noise offers its own particular perils to the various quantitative levels of dialogue in technologic society. Ultimately, I consider my notebook my most intimate and bodily technology of inscription and expression. When I take ideas from my notebook and refashion them for the blog it is as though I am now sharing my body with the network. But it can be argued that blogs — and most text-based internet communication, for that matter — are very low definition media. We have all encountered experiences in which a message that we communicated as clearly as possible was misinterpreted by the other party, hindering our dialogue in the process.

The high definition transaction of presence, on the other hand, falls prey to such problems less often, specifically because body language, gesture and the affective tonality (cf. Manning; Massumi) of the co-presenced other may communicate a relation far more clearly than electronic text and its substitutes like netspeak or emoticon, despite the absences that still remain. The flesh is the hyperlink of presencing.

Hence, to minimize these negative potentials of noise, the relation (even if primarily one of data intimacy) must continually endeavour to speak in the presenced flesh such that the dialogue retains its origins in embodiment and the virtuosity of the speaker's utterance.

In other words, a blog should not be a pure substitute for the presencing of dialogue. A blog should not be an instrument for the many and its resultant potential for fame. And if such fame occurs nonetheless, one should then understand the celebrity figure as yet another form of agent, as a new relation or passage in holey space between discourse and dialogue, always returning through virtuosity.

Trajectory of a Shooting Star

Forays to the basket with the ball are treated discursively, both by coaches and the media, as lines. But this doesn't accurately capture the movement that takes place on a basketball court when one is actually in one's body with the ball in hand. What occurs is a path to the basket, a journey between the point at which one begins to dribble the ball and the ultimate end point or goal. This path or trajectory does not comprise a straight line, but rather snakes through bodies, contouring other players to negotiate spaces that are open, closed or in the process of becoming-other. This navigation of the path is partly visual, and in this it is a visual in the service of the haptic. One creates a path of haptic awareness and nomadism, registering intensities considered on a nano-scale of sociability.

Basketball Offence

The star player who frequently gets to the basket in the face of opposition does so only partly due to pure speed. It is the ability (or potentiality) to haptically maneuver through moving bodies while at said speed that is more important, for there are many possibilities for the path beyond simply the line.