Camera: Sony DSC-P41
Exposure: 0.004 sec (1/250)
Focal Length: 5 mm
ISO Speed: 100
Exposure Bias: 0/10 EV
Flash: Flash did not fire, auto mode
Orientation: Horizontal (normal)
X-Resolution: 72 dpi
Y-Resolution: 72 dpi
YCbCr Positioning: Co-Sited
Compressed Bits per Pixel: 8 bits
Maximum Lens Aperture: 47/16
Metering Mode: Pattern
Color Space: sRGB
Image Width: 2304 pixels
Image Height: 1728 pixels
Date and Time: 2007:08:22 12:26:02
Temperature: 21.6 °C
Use value: baseball leisure with friends
Exchange value: $14.99
Sign value: $500,000
As Bonds' historic shot flew into the bleachers, the ball's semiotic (vectoral) energy created in effect a gravitational well that sucked bodies in towards it; indeed, those nearby were lucky to escape alive. This gravitational well extended to the entire ballpark and television audience before its energy dissipated and transferred to Bonds himself.
Deleuze and Guattari on rhizomes: "[E]ach element ceaselessly varies and alters its distance in relation to the others" (p. 30).
We see this principle of the rhizome manifest at various levels of assemblage in the Global Village Basketball game: the players at the molecular level (both offence and defence) are in continual movement and variable relation to one another, and in the absence of a diagram (coach's offensive or defensive sets) the potential for a rhizomatic connection (backdoor pass, weak side steal) to be made increases.
Similarly, each molecule alters its spatiotemporal distance to one another as baskets are scored by each team and plotted on a map in space and time. As scoring continues, certain molecules will temporarily resonate with other molecules in a rhythmic sense before phase shifting to resonate elsewhere/when.
Though I have contrasted Global Village Basketball as a rhizomatic sporting event to the arborescent structure of FIBA and world basketball governance, it could be argued that in fact what I am proposing is what Deleuze and Guattari consider an "arborescent pseudomultiplicity." For certain, the GVB game still has its roots in the binary opposition between two teams, the corporeal movement within bounded space and time, and the rational measurement of productive output.
But perhaps the networked character of the event provides a way out of this arborescence. Consider this passage from A Thousand Plateaus:
A body without organs is not an empty body stripped of organs, but a body upon which that which serves as organs (wolves, wolf eyes, wolf jaws?) is distributed according to crowd phenomena, in Brownian motion, in the form of molecular multiplicities. … The full body without organs is a body populated by multiplicities (p. 30).
Reframe the contrast: the multiplicitous or molecular "audience" of the GVB game versus the multiple or molar audience of the worldwide television broadcast. In the case of GVB, it is the network structure of hardware, software, peripheral devices and event-specific web application that is the body without organs, a field of pure tactility, acoustic space and potential. Once the game begins, the BwO fills, as each molecule of the multiplicity — female, male, old, young, disabled, able-bodied, black, white, queer, straight, bi, etc. — codes itself and distributes that which serves as organs to crowd phenomena. Human corporeality becomes the mitochondria for this full body without organs, cameras give it a visual faculty, and an electronic nervous system links it all together.
A doping control which takes place with no advance warning to the
athlete subject and where the athlete subject is continuously chaperoned from the moment of notification through sample provision.
From a promo for the upcoming Madden NFL '08 videogame:
Resample: "This trade-off between air and land forces is marshalled by the field commander, the quarterback. The hero of American sporting culture, the tall, white (or increasingly black), handsome quarterback represents the best of what the military academy has to offer on the battlefield: smart, follows the chain of command, tough, calm under pressure, a leader of men, et cetera.
"The quarterback keeps in close communications contact with superiors further up the hierarchical chain of command: positional coaches, coordinators, and the head coach. While the communications infrastructure used by the superior officers initially consisted of plays being sent in by players from the sidelines, it is decidedly more technological today, with wireless headsets connecting the coordinators, head coach and quarterback with an assistant coach who provides aerial reconnaissance support from the press box."