Worker - Athlete - Hacker

As I have mentioned earlier, the business model for the professional sports world is comprised of two components, or double-jointed: first, what we might call a capitalist component, in which the athletic worker class sells its labour to the capitalist owner who in turn provides the means of production — ie. the sports stadium or arena of competition — for uncertain game outcomes to be manufactured.

Simultaneously, to borrow Wark's framework, we have a vectoral class interest that seeks to capture the vectors of representation — ie. images, information, identities — that are produced in and around the uncertainty-of-outcome manufacturing process. This isn't necessarily straight "work" on behalf of the athlete, however, since the creative quality of the "hack" can impart sign value that raises the total value of the representation beyond pure commodity. While a Dwyane Wade dunk and a Tim Duncan layup are both worth two points in the uncertainty-of-outcome sense, the former's hack has far more value as it relates to television highlights, sports videogames, merchandise sales, etc.

Thus, we can say that the professional athlete of today becomes a hybrid of manufacturing and revealing, to use Heidegger's terms, which allows for the production of both the repetitive and creatively unique outputs. At the same time, the athlete has also become a technologized body, a cyborgian body, with the technologies enabling both the manufacturing and revealing tendencies.

Put another way, we can say that the vectoral class interest of the post-industrial age tends to outsource body movement, though this isn't the same outsourcing of body movement that the capitalist performs in exploiting the labour of the working class for commodity production. Rather, the worker-athlete-hacker exists in the paradox of sportocratic commodity production, wherein the value of the commodity lies in its creative uniqueness — in which case, however, it ceases to be a commodity. It is the legacy of commodity production that is the system stress in an economy that desires the uniqueness of the hack.

Revisioning Chess

Eye Level, the new blog of the Smithsonian American Art Museum, points us in the direction of the Ben Davis review of "The Imagery of Chess Revisited," currently on exhibit at the Noguchi Museum. Many very cool artistic interpretations of the chess set.

Man Ray
Silver Chess Set
1926
The Museum of Modern Art

A sample from Davis' review:

[T]he "Chess" show points [to a] common interest: the mutation of traditional art forms by technology. You've got Man Ray's combination of reverence and technophilia, Calder's decorative sensibility combined with an eye for technical innovation and Noguchi's organicism intertwined with the polish of industrial design.

Chess — a mythic game but also one associated with cold scientific rationality — seems to have provided a field on which to wrestle with such tangled feelings about artistic modernization. It's an ambivalence Duchamp famously took to the next level.

. . .

Thinkers from Wittgenstein to Saussure used chess as a key metaphor to illustrate how meaning is produced. Like words, the values of chess pieces are not determined by any positive, intrinsic property, but by a set of arbitrary conventions. Change all the pieces on the board for stones and good players can progress just fine, because the specific pieces are only place-holders for certain functions.

Duchamp became influential for bringing this lesson of the chess board to the art world, showing that art, like chess, is a set of rules that functions independently of the positive properties of the pieces — replacing the art object with a bike tire or a bottle rack, for instance. Asking his friends and contemporaries to trade the traditional chess pieces in for their own inventions at the Julien Levy Gallery was, in a way, the beginning the infiltration of his ironic relation towards visual values into broader artistic discourse.

conceptualizing:// networked_performance

A conceptual framework I am borrowing from the networked_performance blog to help me with my thinking on Global Village Basketball and other networked elements of sport.

Networked Performance

Any of a number of approaches to performance that incorporates computer networks (the internet, wireless, telephone, or other) or a combination of networks in the creation or distribution of a work. Works may be any mode, format or combination, such as synchronous, asynchronous, ongoing or fixed duration, distributed, local, etc.

Distributed Performance

Music/Theater/Dance/Cinema. Occurs simultaneously in multiple locations via networked interaction. Physically dispersed participants coming together through the network. For example, the performers in two or more locations play to audiences in their performance spaces and simultaneously to worldwide Internet audiences by means of especially created websites.

Collective Net Performance

A network-enabled performance in which a group collectively activates or participates simultaneously in the performance experience. Can be local or distributed. This is how I understand the Global Village Basketball game.

Augmented Reality

Involves overlaying a virtual world on your view of the real world so that you experience both at the same time. Unlike virtual reality where you cut yourself off from the real world in order to immerse yourself in a computer generated virtual world.

Ubiquitous Computing

Ubiquitous computing seeks to embed computers into our everyday lives in such ways as will render them invisible and allow them to be taken for granted.

Flea, Basketball and Democracy

The NBA has a Blog Squad now, which I am sort of loathe to mention, since they don't seem to understand (or perhaps they wish to control) some of the basic characteristics of blogs, such as permalinks to individual posts and commenting. Nonetheless, there is a great outpouring of passion on the blog from Flea of the Red Hot Chili Peppers, who is a die-hard Lakers fan and is part of the Blog Squad. In an interesting post (which of course I can't link directly to), Flea reminds us that:

as is with jazz music

basketball, being america's greatest export

is the finest example of what is great about a democracy

people working together within a structure to accomplish something

but free to express their individual character as they like

to improvise on a theme

Oh yes, Flea, I'm feelin' ya! In fact, I've thought similar things here before on sB.

Resample:

Many times I wondered with envy why I couldn't jam like jazz musicians are so often wont. Then I finally realized that jazz musicians probably thought the same thing about pickup basketball players. It's the same thing! Both create with a loose set of rules and peers that bring myriad skills to the mix. Where the jazz ensemble offers a pulsing bass to complement a burning sax, the cagers counter with sweet guard penetration for a no-look bounce pass to the backdoor cutter. Sometimes there's successes, sometimes there's failures. It's the same thing…

The brilliance of Flea's post (beyond its poetic structure), is its implicit recognition that there is something political about the way that basketball is played as a sport — specifically, something democratic. But I have to take issue with him for not taking the analysis one step further: it is PICKUP basketball that is the purest expression of what he is describing as democratic, not the hyper-controlled NBA variant that he is so fond of following.

Flea could have written his post in very dry English, with perfect Strunk and White grammar to boot. But he didn't — rather, he found the gaps and spaces in the structure of language to convey his ideas far more beautifully. Similarly, the pickup basketball player finds the gaps and spaces in the language of James Naismith to convey his ideas more beautifully.

Therein lies the true democratic potential of the sport, which I hope to articulate more clearly with Global Village Basketball.

Typing With Sound

Many sports videogame title offer a "create-a-player" module so that one can create a virtual character to compete in the game environment. The create-a-player module for EA Sports' NBA Live '06 is quite sophisticated, allowing one to customize the standard elements like height, weight, skill level, etc., but also skin tone, hairstyle, and choice of tattoo. Naturally, the icing on the cake for such a module is to allow for the individual's name and number to appear on the game jersey.

NBA Live '06, among other games, accomplishes this with a virtual keyboard that one "types" with the game controller, as seen below.

My question is: When are we going to take it to the next level of customization, and type with sound?

We have discussed already that the voice track for a sports title is made up of thousands of voice fragments variously stitched together and recombined. Would it not also be possible to record a library of phonemes and then use these to construct personalized names for the game, "spoken" by the game announcers?

First of all, when creating a player, you would be able to go through the existing rosters in the game to see if anybody had the same last name as you. If so, associate yourself with the last name voice file already in the system, and move on.

If not, then we use the alternative, a virtual keyboard similar to the one used for typing letters. The difference in this case, however, is that you are typing phonetic symbols. By mousing over the phonetic character on the keyboard, one would hear the phoneme being pronounced. Tapping the key would add it to your phoneme-chain display. Hitting a "play" button would allow you to hear the phoneme-chain being pronounced, with adaptive technology in place to "smooth" the phonemes together into one word. Saving it creates a unique last name voice file. Additional functionality might be put in place for advanced smoothing and tweaking of the pronunciation.

There is obviously little incentive for a company like EA Sports to have Marv Albert or whomever record every name that might possibly play the game. But there is an incentive for each individual player to have his or her own name in the library — the incentive of greater personalization. It would be advantageous for the game publisher to create an open web-based library for unique last name voice files (similar to what EA Sports did with golf course files in Course Architect) so that players could upload and share their creations, while others could see if their name was already in the system before creating one of their own — sort of a Web 2.0 perspective on sports games.

Of course, I have absolutely no idea of how to accomplish this technically, just that it, or something comparable, will happen soon. Maybe it already exists. If not, can a game programmer please contact me? ;)

Game Ejection

The Associated Press, via ESPN: "A fan was escorted from the [Air Canada Centre] after holding up a sign that read 'Raptor Killer' with a picture of Toronto general manager Rob Babcock."

Didn't this fan read the small print on the back of his ticket?

Tattoos, Hygiene and the Carceral

From the CBC this morning (emphasis added):

Inmates are lining up for a pilot project that provides low-cost tattoos at the Rockwood Institution, north of Winnipeg.

The project aims to reduce the transmission of infectious diseases, such as hepatitis or HIV, when inmates give each other tattoos using such items as paper clips and pens.

Rockwood is one of six correctional facilities across the country taking part in the $700,000 program.

Connie Johannson, assistant warden at the minimum-security prison, says 21 inmates have paid the $5 to get a tattoo in the program since September.

While Johannson says the fee may sound cheap, it's worth it when weighed against the enormous cost to society posed by infectious diseases.

. . .

Three inmates have been trained to give the tattoos; they are paid $6.90 per day for their work. Shawn Sorensen, one of the tattoo artists, says tattooing is a tradition in the prison system, and removing the risk of infection may actually encourage more inmates to come forward to get one.

. . .

Johannson says there are limits on what kinds of tattoos are allowed. There can be no names, no gang insignia, and nothing deemed "offensive to the public."

The social cost of poor hygiene is greater than the social cost of personal expression, as I am reading it here. Though note that the project attempts to limit the latter as well: no names, no gang insignia, and nothing deemed "offensive to the public."

Well, as we have seen with graffiti, one of the predominant art forms of the late-twentieth and early twenty-first centuries, for mainstream audiences "offensive to the public" means pretty much everything. I wonder how they plan to police this?

Related:

- Did the NBA try to cover up Allen Iverson's tattoos?

- McMaster's Michael Atkinson, who studies sports violence, wrote a previous book titled Tattooed: The Sociogenesis of a Body Art.

- And don't forget that people like me tattoo their jersey numbers to their skin, unaware of the "administrative numeration" logic at work.

- "Though obsolesced, the administrative numeration found on the extended skin of the sports uniform, which finds its contemporary manifestation in the jersey number tattoo, foreshadows the inscription on the body of DNA recombination and other communications/biotechnological practices." — Sean Smith

No Perjury

"I have never taken steroids. Period."

A Black Cultural Fiction?

An interesting item in today's Toronto Star:

Eric Williams was showing off a beautiful leather jacket in the Raptors' dressing room at the Air Canada Centre on Monday, a jacket packed with colourful logos from a series of basketball teams, including the Newark Eagles, Harlem Knights, Baltimore Crabs, West Philly Dancers and Cleveland Ebonies, the latter complete with a nattily attired fellow in a 1920's-style zoot suit.

His company, Eric Williams Apparel, was hoping to launch a line of merchandise celebrating what he called "Black League Basketball," he explained, adding the jacket was a prototype, something to bring the league, which he said existed from 1920-40, into the public eye.

"We have to understand where we came from," he said.

But there's little to understand here, except, maybe, that money trumps history. The league and teams, say several basketball historians, never existed.

The article goes on to offer compelling testimonials from many sport and cultural historians against the existence of the league.

Did such a league exist, minus the ability, desire or wherewithal to archive its existence to the satisfaction of future historians (though one wonders where the logos came from)? Or is Williams an unwitting pawn in a deceitful move to cash in on nostalgia and urban sportswear? Or is he equally complicit, and the mainstream media did a good job of uncovering the story?

Transcending Specialization

Stephen Duncombe, from one of his editor's prefaces in the Cultural Resistance Reader:

Truly radical culture, Benjamin argued, was that which can "transcend the specialization in the process of production" of capitalism. In other words, radical culture erodes the line between artist and spectator, producer and consumer, challenging the hierarchical division of labor and encouraging everyone to create. With this, Benjamin changes the terms of debate regarding cultural resistance, shifting focus from product to production.

Yes!!

This is the whole point of Global Village Basketball, and what I am envisioning when I describe a Third Golden Age of sport.

(Thanks Cathy!)

Under Pressure

If Virilio asks us to consider a logic of speed, does that also imply a corresponding logic of pressure?

Put another way: In gridiron football, the players have gotten bigger, stronger, leaner, faster, quicker, and with advances in equipment, tend to hit harder. Indeed, in contrast to similar games of football, such as rugby, in which players corral and wrestle a ball-carrying opponent to the ground, most hits in gridiron involve a defender launching himself headlong like a projectile to bring the ball-carrier down.

If we think of each player as a particle in a system, we find that, on average, the mass of each has increased, as has acceleration and resultant velocity. By the same token, the size of the sportscape has remained constant, and thus the collisions become more violent. Does this suggest a build-up of pressure in a "social" sense, or a "heating up" of the game environment? How does this relate to Deleuze's "crisis of enclosure"?

Music Note "It's the terror of knowing / what this world is about / watching some good friends / screaming 'Let me out!'" — Queen and David Bowie Music Note

Speed vs. Race?

In discussing gridiron football as a ludic model of the American military-industrial complex, we pause for a quick resample:

The ball-carrying backs are the metaphorical infantrymen, with the fullback valiantly sacrificing his body so that the halfback may race forward against the enemy and advance towards the strategic goal. … These ground forces are supported by air forces in the form of wide receivers who offer "quick strike" or "deep threat" capabilities. Air forces serve to spread out or soften the enemy's defence, thus creating gaps that may be exploited by the ground game; conversely, a series of skirmishes at the front lines can leave the defence vulnerable to a more economically efficient air strike at the strategic objective.

This trade-off between air and land forces is marshalled by the field commander, the quarterback. The hero of American sporting culture, the tall, white (or increasingly black), handsome quarterback represents the best of what the military academy has to offer on the battlefield: smart, follows the chain of command, tough, calm under pressure, a leader of men, et cetera.

Framed in this context, mid to late twentieth century research on positional stacking in football (eg. that conducted by Richard Lapchick) — particularly with regards to the "thinking" white quarterback position — assumes additional significance, for now we are describing an era of general hysteria about black men in a position of military authority. On the other hand, though, we should be wary of viewing the recent emergence of the black quarterback as evidence of a post-racial America; instead, we might read it as indicative of the very real imperative for speed in modern military affairs.

Productive Time

Though the tie is extremely distasteful in North American sporting cultures, it becomes allowable under certain circumstances, since the pressures of productive time — namely, the productive time of television network schedules — are even more primary than a binary win/lose outcome. One wonders how the rise of the video-on-demand paradigm of media distribution will change this cultural mindset.

Temporality and the Model of Gridiron Football

In the model of contemporary gridiron football, we retrieve the stadium games of Ancient Rome as well as the feudal-political model of chess, albeit both in modified form. While the stadium games of Ancient Rome often were re-creations of land and sea battles significant to the history of the Roman Empire, modern football, by contrast, is entirely in simulation: every play in every game models or describes a battle that has yet to take place — right down to the level of simulated death.

The articulation of these battles is extremely accelerated, as if played in fast forward. Though an entire game of chess is based upon just one battle — a mobilization of Church, nobility and serfdom to protect the King — a football game models a battle on every play from scrimmage, with the sum of these battles allowing a team to capture or surrender territory, reach objectives, and eventually win or lose the contest/war sixty minutes later.

We'll call it temporal dislocation in the former case (ie. the shift from archive to simulation), and temporal compression in the latter (ie. many discrete battles in one contest).

Juice

If we are to view the incident of Steve Bartman as an operational failure of the panoptic gaze, then it becomes very tempting to rewind a decade earlier and view another sports story as the zenith of panoptic power and the modern surveillance state, that story of course being the apprehension and murder trial of O.J. Simpson. For one can only feel a deep symmetry between O.J. the football player and O.J. the criminal suspect on the lam: Black man, white extended skin (of Bills uniform or Ford Bronco), overhead camera pictures (from Goodyear blimp or news helicopter), madly dashing for the goal line with defenders in hot pursuit.

Only on L.A.'s Interstate 405 there was no end zone to be found, a fact that escaped O.J. the football player as O.J. on the lam.

Meanwhile, the electronic eye on the scene of his final rushing play quickly drew the cognitive attention of the collective media-sphere. Millions watched, some cheering for the home side, while others lusted for a shoestring tackle.

Surveillance meets spectacle. Reality TV before the genre existed. Or so it would seem at first glance.

In focusing on that indelible retinal afterimage, however, one becomes blind to the truly significant moment of the ensuing O.J. "event": it was to signal America's popular introduction to the world of DNA as forensic archival evidence, or of code as truth. And with the contaminated DNA evidence striking a critical blow to the prosecution's case, it was to introduce the generalized campaign for hygiene that the society of code demands as well.