Striking a Balance

The Sports Economist has an interesting post that suggests the calling of balls and strikes in baseball resembles a probability density function in that "the probability that a pitch will be called a strike depends on where it is." In other words, "how pitches in the middle of the strike zone are almost certain to be called strikes, how pitches near edge of the strike zone are much less likely to be called strikes, and how pitches outside the strike zone still have some probability of being called strikes."

This supported an earlier argument on the same blog that baseball ought to become more like tennis in its usage of sophisticated electronics systems to help make strike zone judgment calls.

Obviously, the question becomes "Why?". Why is it so crucial to eliminate that margin of error in the human umpire? The easy answer is that modern sport has philosophical pressures of rationally-measured Truth. And with the billions of dollars at stake in pro sport, the pressures of Truth become magnified to an even greater degree.

TSE reader Robert Schwartz has an interesting take on why these electronic systems will never be implemented, which is a twist on my ludic luddite argument:

The reason that Baseball won't get rid of umpires is that they are part of the game. Baseball tells stories about umpires past and present. The Game would be impovrished [sic] if the umps were replaced by machines.

You will note that there has been little agitation for instant replay in baseball unlike football. But football is specticale [sic] and it does not depend on story and memory. Baseball exists outside of secular time and means nothing without its past and its stories.

Related: QuesTec

All The World's A Stage

danah boyd has some interesting thoughts on youth and celebrity culture:

If you follow Goffman, everyone has a tension between the frontstage (that which they show publicly) and the backstage (that which is reserved). This is where a lot of the public/private persona negotiation comes into play. Yet, it is always assumed that access to the backstage is inherently privileged, deeply desirable. Of course, this gets magnified in celebrity culture.

. . .

With both kids and celebrity, i think that the problem partially lies in the idea that the performance is being interpreted not in the performer's terms but in the terms of the audience. Adults typically read youth as "young adults" - a population who has just not yet matured and will one day see the way. [Barrie Thorne does an amazing job of challenging this and arguing for conceptualizing kid/youth culture on kid/youth terms.] But in the typical American construction of both populations, there's a deep desire to reread kids/celebrities from the perspective of the audience, as though they owe something to the audience - the future, entertainment, etc. The failure to own their own voice, to have their voices represent something larger than life alienates the individual, makes them feel nonexistent. When people speak about not being understood, their referencing how they feel objectified and othered.

There's a tension in having a voice. On one hand, people want their opinions and thoughts to have agency, to speak to a broad set of issues, to represent groups of people. On the other, they want to be voicing their own stories, not just being an icon for a broader population. This tension is difficult to resolve because it's simultaneously empowering and disempowering.

Virtualizing Base Impulses

I've felt for a long time that many cultural innovations ultimately stem from two very base impulses: sex and aggression. So it is no surprise to me that along with the military advances I have described recently, I bring you this story from the porn industry (via Wired):

If you've ever fantasized about having sex with Jenna Jameson, your dream is virtually within your grasp.

XStream3D Multimedia has released VirtuallyJenna [nsfw], the first iteration of a sex-simulation game that will eventually feature a number of adult contract stars from Club Jenna and Vivid.

The game has a deceptively simple goal: Bring Jenna to orgasm. You have several tools to help you achieve this, ranging from sex toys to male and female sex partners to a disembodied hand reminiscent of Thing from The Addams Family.

Of course, porn has very little to do with sex. Of course, porn has been at the forefront of almost every medium of communication invented, so its appearance in games is hardly a surprise.

The similarities to a sports videogame are striking: create a character from a menu of features, put it into action situations with a concrete outcome objective, and then control the action with uncertain outcome elements involved. One wonders if this design was intentional, given the demographics involved.

In Open Sky, Paul Virilio describes how the automobile driver, once upon a time in contact with the open air and engine cacophony, has been closed right into a tight cybernetic coupling with the machine. "How can we fail to see that the love relationship will suffer exactly the same fate, with the cybernetic steering of disunited lovers?" he asks, and the VirtuallyJenna game (along with other advances in teledildonics) seems to bear this out.

But that isn't the only thing at play here. Like other videogames, VirtuallyJenna allows the player to choose from various different camera angles — including a first-person look from the perspective of Jameson herself. This is consistent with the manufacture of digital identities I have discussed earlier, but raises an interesting question. There is a paradoxical quality to being able to shift back and forth from third-person to first-person perspectives: who is being manipulated and who is having the orgasm and what is the sense of Self during this process?

A Response to Florida

One of the current memes floating around right now is the so-called "creative class" concept. Coined by author Richard Florida, the "creative class" is a group of idea-creators from art, science, design, etc. that is identified as the primary economic engine as we move further into an information age. Florida's "creative class" could be seen as a more populist version of Wark's "hacker class".

A short sample from a recent Salon.com interview with Florida (italics mine):

Salon: Your first book, "The Rise of the Creative Class," was so optimistic about the potential of what you termed the "creative economy," but this new book is almost alarmist in nature. You argue that the U.S. is facing a potentially crippling economic crisis if it doesn't improve the ways in which it attracts and retains creative workers.

Florida: I've studied competitiveness for 25 years and the current economic threat is by far the gravest competitive threat to ever face the United States. It's far more significant than the challenge posed by Japanese or Asian competition in the '90s because it's aimed at the crux of our advantage, which is our ability to attract the best and brightest talent. Everyone is frightened of letting terrorists into the country when it's actually more likely that they're keeping out the next Einstein. Look at the amount of attention given to Social Security, look at the attention given to building football stadiums — and you can't even get a conversation going about attracting and retaining talent!

This is not the first time I have noted Florida railing against the sportocracy here at sportsBabel. My ideas have finally coalesced somewhat, and I can say that though I understand the point that Florida is trying to make, I have two main problems with his anti-pro-sport argument.

First, I think he perpetuates, from the art side of the debate, an art versus sport binary, which frankly is most damaging to athletes in sport. Both sides share co-operative and competitive qualities, both offer creativity and a sense of being-in-the-moment, both have outcomes that may produce objects of consumption further down the road. Are you telling me that Allen Iverson or Tracy McGrady don't have the creative genius of the great artists, the sense of space, time and body awareness that elevates them from other mere basketball players? Please.

The second is a minor quibble regarding his "maintaining talent" thesis. True, the United States is finding an increasing number of manufacturing jobs move overseas to locales where the labour costs are lower, and has for some time. What is relatively new, however, is the growing number of blue and white collar information jobs that are moving, via the Internet, to Europe and Singapore and developing nations such as China and India. What he fails to note from a sports perspective, though, is that these departures have created a vacuum in American production, which exerts a tremendous pull towards the only manufacturing sector that cannot be outsourced — the cultural production of American spectacle. In the professional sports world, the United States is a net importer of labour. This warrants mention.

A Manual Trackback

smithers:

[Aside] David Wallace-Wells, editor of the "Today's Blogs" section at Slate magazine — which promises 'Five Million Blogs in Five Minutes' — quoted sportsBabel on Friday in a piece on the Google Maps/Area 51 meme:

At OMG-The Daily Slice, Brad Thomas wonders, "If we can see this, what do our enemies see?" Sean Smith has been reading his Foucault and is more spooked by American surveillance: "[I]f satellite imaging of this high quality is what is commercially available as a bare-bones free service, then how amazing is the technology being used by the surveillance elites?"

Thanks for the mention, David! Come back soon …

[Exit]

Military Technology Update

Noah Shachtman's Defense Tech has had a lot of good material lately on the evolution of the cyborg soldier and other military technologies. First, a piece describing the screaming speed at which advances in thought-controlled robotic limbs and prosthetics are coming to the battleground.

Next, links to stories about clothing and cream for commandos to cloak their thermal registers and escape detection from cheap, commercially available thermal cameras.

Finally, he describes a new free fall navigation system to be used during HALO jumps, which connects GPS to a head-mounted visual display and PDA mission planner, in order to be able to hit targets in low-visibility conditions, such as inclement weather. Objectification: "The navigation system for jumpers runs off of many of the same technologies being used to make precision cargo airdrops."

On a slightly different note, DT discusses the new Google Maps satellite imaging technology (which is super cool, by the way). In this particular case, it is possible to see into the U.S. military's infamous "Area 51".

This raises two questions for me: One, what does this say about the relationship between the corporation and the state? And two, if satellite imaging of this high quality is what is commercially available as a bare-bones free service, then how amazing is the technology being used by the surveillance elites?

Given the parallels of modern discipline that Foucault illustrated between the factory, the school, the barracks and the prison — and that others have drawn with the stadium — I believe it is important to keep examining them as we emerge further into the digital age, and try to compare them with sport if and when possible.

Removing Bricks from The Wall

At the end of my teaching stint at Acadia, I wrote a short piece for the alumni magazine called "Profs in a Wired World", in which I noted that '[t]echnology can remove walls from the classroom … not just for students, but for faculty as well.'

A Wired article on blogging in France finds the same thing:

"We discovered blogs in the U.S. in 2001 and wanted to adapt this formidable means of expression for our rising generation," said Skyrock CEO Pierre Bellanger. "The classroom was formerly a closed place but, with mobile phones, it becomes a recordable, open place. The adults do not like it and are lost there."

Rosie's Run

In the 1980 Boston Marathon, a woman named Rosie Ruiz hopped out of the crowd at the 25th mile of the race and sprinted to the finish line to claim victory. On the 25th anniversary of Ruiz's hoax, ESPN's Aaron Kuriloff explains why it will never happen again. The changes in how the Boston Marathon is administered offers us a nice case study at the nexus of three social-political mechanisms of domination: Foucault's discipline, Deleuze's control, and Debord's spectacle.

Still, Ruiz has left an indelible imprint on Boston and other marathons around the world, race officials said. From computer chips imbedded in runners' shoes to a network of digital video cameras tracking the race, Ruiz's legacy is a near foolproof monitoring system that allows officials to track every one of the tens of thousands of runners in the race. It's a boon to organizers and a benefit to spectators, who can follow their friends' progress on computer screens around the world. It's a system increasingly standard to road races around the world.

"There's two obvious things different today," said Dave McGillivrey, race director for the Boston Marathon. "One is certainly technology, in the form of chip systems and the way we're able to track runners along the course and know at all times who's in the lead and what their splits are. And No. 2, there's now TV vehicles right out in front. … If someone jumped in front of the TV truck, it's going to get noticed."

In the early days of the 109-year-old race, officials relied on volunteers to track the runners' progress along the 26.2-mile course from Hopkinton to Boston. The technology used was no more complex than a notebook and a ballpoint pen. "When runners went by a checkpoint, volunteers wrote down their bib number and their time," said Jack Fleming, a spokesman for the race. Those volunteers worked in pairs and brought their notebooks back to a central point for analysis. "At the end of the day, you could put the pieces back together again — see that No. 10 was in 10th place at five miles, fifth place at 10 miles, and so on."

. . .

It wasn't that the checkpoint system didn't work. In fact, race organizers used data from the checkpoints to confirm eyewitness reports that Ruiz had cheated. It's just that the system didn't work in time to prevent Ruiz from scamming her way onto the podium. "After that, everyone stepped back and said 'We need to go a lot deeper,' " Fleming said.

Adding prize money to the mix, as organizers did in the 1986 race, increased the need to ensure the marathon's integrity. Organizers increased the number of checkpoints to 14, and added video surveillance along the route. The addition of live broadcasts of both men's and women's races also reduced the possibility of a cheater jumping in at the last minute. Drug testing became increasingly prevalent, and the corporate sponsor who provided the cash purse also gave money for crowd control.

. . .

But the most dramatic change came in 1996, when organizers began supplying each runner with a small computer chip. According to several manufacturers, these chips are encased in tiny, nearly weightless plastic packages that lace into the runners' shoes or attach to their bibs. When a competitor crosses a mat placed on the tarmac at each of the marathon's checkpoints, the mat reads information from the chip and transmits it to a computer.

. . .

A race the size of the Boston Marathon requires 11 different chip systems, supplied by independent contractors, in order to provide chips for all runners. It also requires a computer hub staffed by networking specialists from Hewlett-Packard, a sponsor.

The final big advance arrived this year, in the form of digital cameras synchronized with the computer chip. As runners trigger the mats on the course, the cameras follow their movements. This allows organizers to verify that chips are, in fact, being worn by the correct runners. It also allows the company supplying the cameras to extract 15 to 20 seconds worth of footage from each checkpoint and sell runners personalized DVDs of their own highlights.

Stadium Sight

A San Francisco 49ers game, from the satellite wizards at Google Maps.

Courtesy of Google Maps

(via Wired News)

Sports Marketing

Courtesy of Scott Adams

Promethean Fire

Two outcomes of the Hope promised by technological progress:

Courtesy of IOCCourtesy of CNN

The Hack

McKenzie Wark, A Hacker Manifesto [#159]:

The hack as pure hack, as pure production of production, expresses as a singular instance the multiplicity of the nature out of which and within which it moves as an event. Out of the singular event of the hack comes the possibility of its representation, and out of its representation comes the possibility of its repetition as production and its production as repetition.

This makes me think of Allen Iverson, warrior-poet, and when Adam Vinatieri kicked the winning field goal in Super Bowl XXXVIII after missing his first two attempts.

Waterford Crystal Method

The Federation Equestre Internationale (FEI) recently stripped Irish showjumper Cian O'Connor of his Olympic gold medal — Ireland's only one — after his horse, Waterford Crystal, tested positive for the banned substances fluphenazine and zuclophenthixol. However, O'Connor and James Sheeran, the horse's veterinarian, were cleared of any deliberate wrongdoing.

So even though O'Connor was awarded a medal on behalf of the human-animal pairing, which was duly counted in the official medal standings for Ireland, and then had that medal stripped for a doping infraction, no blame was assigned.

Does this put us in the precarious (panic) position, then, of assigning blame to the horse?

Illuminating

From The Olympic Games: The First Thousand Years, by M.I. Finley and H.W. Pleket:

Not much about these first modern Games, it should immediately be added, was genuinely 'Olympic'. … For all his romanticism, Coubertin had a contemporary aim, and the success of his scheme depended on a realistic choice of events — hurdling, cycling, the high jump, fencing and so on — appropriate to the athletic interests of his own day, not to those of a long dead civilization. It was the Olympic 'spirit', the Olympic ideology, as he conceived it, that was to serve his purposes, not the ancient Olympic reality.

There was nothing in ancient Greek practice, for example, to warrant the Olympic torch, carried halfway round the world as a symbol of Olympic internationalism. The torch races of antiquity were purely local relay races, with teams of naked men, wearing diadems, carrying their lighted torches in metal holders through the streets 'from altar to altar'. They were part of a religious ritual in the strict sense, hence the diadems, the altars as end-points, and the climactic honour given the winner of placing his torch on the altar of the god or goddess being celebrated (1976, p.4).

Contrast this with Muhammad Ali lighting the Olympic torch in Atlanta, part of his TV arc outside the ring. From gods to nation-states to corporations …

Enclosed Space

I've been known to instill fear. Although the world may be round, we still trapped in the square (Big Shug with Gang Starr, "The Militia").

Domination

Does the bull feel it is the one in control at the beginning of La Corrida, only to find out the gravity of the error a few minutes later?

A Channeled Voice

An interesting framework I found on Bruce Sterling's blog, citing Michael Speaks:

MODERN POSTMODERN SUPERMODERN
18thC - 1960s 1960s - 1990s 1990s - present day
International Multinational Globalized
Nation-States Multinationals Market States
Philosophy Theory Actionable Intelligence
Discovery of Truth Uncovering Repressed Truth Datamining the Chatter
Essence Simulacra Plausibility

Can we fit war into this framework as well? I am thinking perhaps of a modern industrial war of materiel, which encompasses the two World Wars; to the Cold War that spans Speaks' postmodern era, which shifts away from fighting towards Mutually Assured Destruction and a battle of high-tech research and development that pits one political economy against the other; to Speaks' supermodern, in which we find Baudrillard's WW4: symbolic conflict conducted largely through the electronic media. Something to consider …