Weld On
| From McKenzie Wark's A Hacker Manifesto: | |||
| Pre-Modern | Modern | Late Modern | |
| Pastoralists | Capitalists | Vectoralists | |
| Farmers | Workers | Hackers | |
| Land | Capital | Information | |
| From Gilles Deleuze's Postscript on the Societies of Control: | |||
| Societies of sovereignty | Disciplinary societies | Societies of control | |
| Purpose: tax, rule on death | Purpose: organize production, administer life | ||
| Enclosed, analog | Flowing, modular | ||
| From McLuhan Centre's Phases of Electricity: | |||
| Analog | Digital | Quantum | |
| Muscular | Cognitive | Existential | |
| Heat, light, motion; Extension of body via electromechanical devices | Connected, emergent consciousness; Obsolescence of body as it becomes smaller relative to its extensions in digital space | Emergent beings formed via pervasive proximity (infinitely many entities packed into zero space) |
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| Cyborg (pre-cyber); the interface boundary is ground | Cyber (post-cyborg); interface is obviously evident (moves from ground to figure), becoming ubiquitous and hence, obsolescent | Transcendent (post-cyber; i.e. no distinction in reality between cyber and physical) | |
| Surveillance | Dataveillance | Emergent transparency (reversal of dataveillance) | |
| Non-reality is ground effect; "on the air, man becomes no-body" | Remote control is ground effect; our digiSelves become the voodoo dolls through which we are controlled and manipulated. | Mysticism is ground effect; connection to the "higher consciousness" that exists in the plasma of simultaneous experience | |
| Public identity; celebrity (inflection point of obsolescence of privacy; e.g. paparazzi) | Digital persona; publicy | Emergent identity(ies) as an attribute of tribal affiliation(s). | |
| From Sean Smith's sportsBabel: | |||
| Pre-Modern | Modern | Late/Post/Hyper-Modern | |
| Panopticism | Pantactilism | ||
| Folk football | Association football | Gridiron football as 4GW | |
| Cricket | Baseball | Strat-O-Matic, sabermetrics | |
| Television | Fantasy sports, videogames | ||


Global Village Basketball is an
The Department of Biological Flow is a project of research-creation by Sean Smith and Barbara Fornssler exploring the concept of the moving human body as it is integrated with broader information networks of signal and noise.
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