More On Motion Capture

Further notes on my attempts to extend Benjamin:

Film

Production: camera takes live performance and compresses or flattens it into a 2-D space. Consumption: performance is consumed via the 2-D surface of the screen.

Videogame

Production: motion capture technologies take live performance and store it in 3-D space. Consumption: currently consumed as a 3-D experience via the 2-D screen, but only because commercially viable 3-D output devices do not exist yet.

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