More On Motion Capture

Further notes on my attempts to extend Benjamin:


Production: camera takes live performance and compresses or flattens it into a 2-D space. Consumption: performance is consumed via the 2-D surface of the screen.


Production: motion capture technologies take live performance and store it in 3-D space. Consumption: currently consumed as a 3-D experience via the 2-D screen, but only because commercially viable 3-D output devices do not exist yet.


Comments are closed.