End of an Arena
Digitising Sporting Arenas: The end of an arena!, by Andy Miah. This guy is sharp.
Digitising Sporting Arenas: The end of an arena!, by Andy Miah. This guy is sharp.

Leonardo da Vinci's Vitruvian man was groundbreaking for its study of proportion and the human body. The notion of 'reason' governing 'form' was a key philosophical belief of the Renaissance.
Today, however, we are discovering that chaos or irrationality also governs form. With that in mind, I thought it would be funny to see the Vitruvian man playing virtual sport.
In this sketch, he wears VR goggles and wrist/ankle bands that transmit positional information by pinging wirelessly to the game console, allowing for freedom of movement, which I believe would offer a better, less expensive means of achieving true virtual sport status in the basement than that proposed by NoSport, since it removes much of the bulky equipment and therefore many of the constraints (cost, range of movement).
By benchmarking his anatomical position before starting the game and then comparing it to anthropometric data and the positional information during the game (ie. the shift in limb position from red to blue), the Vitruvian man has a position in virtual space. The only thing missing from true virtual sport is the force feedback necessary to make the appropriate proprioceptive responses (now that's a mouthful!).
Such a solution would be inhibited in the near term by processor power, which is chewed up today displaying the immensely rich graphics available in most titles. The graphical demands of virtual environments won't be any less demanding in the future nor will the interface calculations be any less sophisticated. Instead of one joystick with several buttons pressed individually or in combination, there will have to be 15 separate positional relationships (head, wrists, ankles, console) calculated many times a second and then smoothed out over the intervals. Not knowing the technology extremely well, I would estimate that this is only five to seven years away from being a household staple.
It would certainly provide a better use for wireless connectivity than checking sports scores every 8 minutes.
sportsBabel examines the aesthetics, politics and poetics of sport and physical culture, weaving between materiality, information, intuition and intellect. The notes posted here should be understood as emerging from an ongoing program of research-creation.
Global Village Basketball is an internationally-networked game of pickup basketball that first took place on June 10, 2009. It is also part of a doctoral project by Sean Smith on networked sport and community politics.
The Department of Biological Flow is a project of research-creation by Sean Smith and Barbara Fornssler exploring the concept of the moving human body as it is integrated with broader information networks of signal and noise.
The reference is from George Lucas' epic 1971 movie, THX 1138, in which a state-controlled intensification of communication processes manages every facet of daily life in a futuristic society, regulating the flux of all human subjects in work, leisure and love.
Though the Department exists in homage to Lucas’ vision, our consideration of biological flow seeks to reinvigorate the agency of the human subject in its negotiations with economic and political structures both material and immaterial.
www.departmentofbiologicalflow.net
sportsBabel, a confusion of voices spoken by Sean Smith, is created using WordPress. Love and respect are due to Blogger, which helped me get my start in blogging.
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